Play Mission
GUN GEAR GAMBLE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #73 | 4.158 | 4.158 |
| Visuals | #106 | 4.452 | 4.452 |
| Enjoyment | #109 | 4.129 | 4.129 |
| Audio | #160 | 3.919 | 3.919 |
| Creativity & Theme | #166 | 4.226 | 4.226 |
| Seriousness | #215 | 4.065 | 4.065 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Super good, bro!
I rarely play FPS games, but this one is really exciting and addictive. It would be great if the roulette could close by itself after it spins. The sound of picking up fragments is really pleasant, and the impact feels solid. Plus, the roulette game is really thrilling hahaha.
Jeepers this game is hard, and kinda hard to understand. But its really freaking sick! It shares a lot of similarities with my game actually lol. I really did like the kinda russian roulette segment before upgrading, but I just think the system with the limited ammo is a bit weird, since you dont pick up to many shards (unless I missed a method on how to) Might come back to this one! Has a lot of cool stuff.
You simply run into the shards that the enemies break apart into when you kill them, reading the text descriptions really helps if yooure confused
oooooh cool that makes sense
That was a very fun game with a great aesthetic to it! I'm a huge fan of the art style you crafted and I really enjoyed the various bullets with different functionalities. Great work!
Really liked the artstyle, and that additional suicide option with the revolver was a nice extra on top of the existing revolver mechancs, very serious.
Wow, this is a really fun game with a unique and interesting visual style! I loved the different kinds of bullets and how they worked, such as the vampire and piercing ones. Also, the enemies are cool as well (although I do feel the flying ones spin a bit too fast). It would be nice if you could spin your gun's chamber using a key like R instead of having to drag the mouse, however.
Really nice style and game. Nice job. I wasn't able to move using WASD or Arrow Keys, and I don't know if that's intended.
did you forget to press r to reload first and then r again to lower the chamber as instructed in the text?
also you may be going slow as the movement system is for jumping and sliding
The style and details in this game really heighten what is already a fun game into a real thrill! I loved that there is a chance that your run ends after each round. The combat felt tense and the weapons were punchy. Really looking forward to going back and playing some more later on!
Check out your game on my video:
I like the concept but at the same time becomes kinda frustrating because it's either get more bullets to avoid having to roll like 6 times to finally be able to shoot or lower the need of rolling that much but make it more probable to kys after a mission. I wanted to play it more but became frustrating for what I said before. Maybe if rolling didn't require you to use your mouse or pauses the game (or slowed time) it wouldn't be that frustrating
Have you tried buying more rubber bullets than hard shells? Those dont kill you in russian roullete. or the unlucky game mode, also yes the slow motion will be implimented if expanded beyond this demo
Excellent game!
Visually I found its style to be very charming, mechanically even though it was sometimes frustrating not rolling a bullet after a lot of spins, it was very enjoyable, and the general game feel is really good. Then bunny hopping is my cherry on top, even though considering the later days difficulty, it would be impossible without it haha
Speaking of difficulty, from day 7 onwards it seems to really go crazy with the explosive drones, but it was nonetheless very fun.
Great job!
Game is really impressive on the visual front. However, I tried to play 3x times and couldn't ever figure out how to shoot. Then I read the description and still couldn't figure out how to shoot. I tried spinning the chamber many times and even got the bullet to the top a few times. Then it said "Angry Bullet" or some other kind of bullet that I'd purchased, but I still couldn't figure out any way to shoot the gun. Click, right click, spacebar... None of the obvious things I tried worked.
So, I don't think I ever really got to try the game as intended. Still, very impressed overall with the level of game you managed to build in a week. Ridiculously impressive and very stylish. Just wish I could play it!
Thanks for the feedback, although that is very strange. Is your left click binded to something else in your OS?
Did you lower the chamber with r first
Very creative idea and real revolver in the motion capture
Loved every second of this, the style is so unique and the gameplay feels fresh and snappy. This is very impressive, my only complaint is it can be hard to reload at times, but when you do get it going it feels amazing.
The art style and voice acting is CRAZY! Super enjoyable! Hope to see more!
Loved it so much! Got lost playing to for a while lol, this could be so cool as a fun game!!
This game so cool! I like visual of this game, main menu is very creative. Gameplay is very enjoy. Love!
This is one of my favorite games of the jam so far. Unique aesthetics, cool voice acting, and satisfying gameplay loop. I was always looking forward to unlocking the next bullet.
I do however feel it can be a little bit of a struggle to reload during some combat sections.
The menu was so cool ! and the realod mecanic very unique and stressfull (in a good way) in a fight situation
Very polished game! Only problem was that i couldn't shoot and then I realised that you have to select bullets before pressing start,maybe make it a little bit more clear. Great entery anyway
This seems like there is a lot of content and potential, but i could barely get past the first mission because after getting some speed i would die randomly.
Where would you die randomly?
Just moving around the arena. I didn't understand if an enemy came up behind me, or if i built up enough momentum to take fall damage despite not falling.
what did it say in the death screen? It tells you what you died to