he spin
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Twisted Rumble's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #28 | 4.524 | 4.524 |
| Overall | #100 | 4.095 | 4.095 |
| Enjoyment | #101 | 4.143 | 4.143 |
| Seriousness | #190 | 4.095 | 4.095 |
| Audio | #337 | 3.667 | 3.667 |
| Visuals | #387 | 4.048 | 4.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
That spin and throw mechanic is so satisfying that I completely forgot about the slam until after my first playthrough.
My best score was 94050
Feel like an endless mode would be cool, but not sure if it needs much more since the simplicity makes it great as is.
nice game concept, its very satisfying when you spin and throw the enemies,and its quit addictive. I also love the artstyle, good job<3
I really suck at this but still had crazy amount of fun! weel done! I find every ascept of the game incredibly nice and polished, hope to see your game in some high spot of the jam <3
This game has a very satisfying combat system, and I found it quite addictive, while I couldn't get to the end I found it quite difficult to stop playing. Awesome work, I look foward to seeing what you make next!
Wow, that was really fun! Loved everything about, really a creative take on the spin theme, with a fun combat, great visuals and sounds. Very well polished and a great experience overall.
I accidentally started the game by yeeting off an enemy before learning about how slam works. Great first start.
- I think, as with a lot of games you've made previously, you've nailed how the combat pacing feels and how it ramps up over the course of your very short playthrough. It is VERY easy to get immersed and get into the flow once you've learned the 2 controls.
- The simple but effective enemy variety with the shields adds a lot to the gameplay. I love it!
My major concern would be:
- Getting hit by bullets doesn't seem to do anything. At least not on observation. If it was supposed to decrease the total score multiplier or something, I think some sort of visual feedback is required.
Otherwise, yet another solid Piggy game.
Interesting idea. It might have been better if it started slow and and ramped up, so the player can get used to the controllers and mechanics. Trying to understand if i can throw them at the enemy, hit them with it, drop them on the ground or whatever next move I want to use its not very easy when you are being attacked by 10 people from the start. Great idea for a game though


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