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A Propeller Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #2471 | 2.551 | 3.375 |
| Audio | #2513 | 2.079 | 2.750 |
| Visuals | #2726 | 2.173 | 2.875 |
| Overall | #2774 | 2.192 | 2.900 |
| Enjoyment | #2827 | 1.984 | 2.625 |
| Seriousness | #2990 | 2.173 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
While browsing other games and reading the comments I came across a comment that mentioned that they don't download files for security reasons. In hindsight that makes total sense and it would have been better to build my game for web so people feel more comfortable playing it, but I don't really know if I am allowed to modify my files right now. So to anyone who has played my game please be careful about downloading random files, while I know my game is perfectly safe you still should have been careful about it so I apologize for not making it a web game from the start, and if anyone new comes across my game I will try to get a web version up ASAP. Thank you!
I have to admit, that's a fun concept... I like your environnements (the room with the plane is really neat). I really didn't like the space bar manoeuvrability... I get there's gotta be some friction in the controls to bring challenge, but -- for me -- that was a bit too much. I also liked that you took the time to build a UI ! Overall I had some fun
I'm glad you had fun, I wanna polish the controls later on so I will look into lowering the friction then. Also I am so happy you liked the room, I think I spent a little too much time on it so I'm glad someone liked it.
Maybe it is just me but I can't figure out how to move to a side like I can move up and down, but couldn't really figure out how to go forward towards on of the objects in the menu. But again maybe thats just me
I don't think it's you, I was a bit worried because the controls are not that intuitive and I don't think I explained it very well in the main menu. If you change the direction you are facing and then hold space your propeller will start looking towarda the camera and so you will propell in that new direction. Hope this helps in case you give it another try. Thank you for trying my game!
There weren’t any clear indicators that objects were actual levels, so at first I was just flying around the main menu and almost quit. I accidentally got teleported into a level when I flew near a desk fan. Movement itself feels okay and has potential, but collecting stars in an open room felt more like a chore than a clear goal. It might be more engaging if the player had to maneuver around obstacles or navigate a more structured environment rather than just flying through open space.
Hi, I just wanna say thank you for playing my game, I'm really excited someone actually played it. I have to admit I kind of rushed the main menu and I forgot to explain how to get to levels. And I also wanted to make levels with different structure/obstacles and because I thought the movement wasn't really refined for dodging and sharp turning I figured an open map would be fine. Again thank you for the feedback and playing my game.