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A jam submission

A Good TurnView game page

Follow the sweetest capybara as he tries his very best in this narrative-driven adventure game
Submitted by abigdinosaur — 1 day, 6 hours before the deadline
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A Good Turn's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1334.0474.047
Visuals#1624.3554.355
Seriousness#1764.1054.105
Enjoyment#2133.9613.961
Creativity & Theme#2614.1184.118
Audio#3133.6973.697

Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Viewing comments 40 to 21 of 55 · Next page · Previous page · First page · Last page
Submitted(+1)

That actually made me emotional a little bit, I was wondering why all the dialog seemed so mean at first for such a cute looking game but it ended up being part of the plot! And all is well in the end ^^

Totally adorable, I'm glad I played this!

Developer(+1)

From a fellow peddler of animal-based emotional narratives, thank you!

Submitted(+1)

AMAZING, I LOVED IT. It reminded how i use minigames for spinning in my game too, the art was amazing the capybara with the scarf was sooooo cute, 10/10 experience!

Submitted(+1)

Really fun and really pretty to look at! All round a fun experience!

Submitted(+1)

A Good Game! You took this gamejam very seriously and I am impressed with how much this game offers in a short timeframe.

In terms of the story (wish I could add spoiler tags on itch lol), I didn't understand why the animals had to be mean to the protagonist at the start. It makes sense that the capybara wants to vibe with the animals and the animals though he would die if they didn't stop him from being too friendly, but that would work better in the middle of the story than the beginning imo. I think it would be stronger if losing the mother happened during the gameplay. Perhaps you get to play all the minigames the first time with positive feedback, then that happens and they don't want you to help because the mother being captured teaches them that generosity is dangerous. It's only until you are rejected by all the animals do you find the human to help, which leads to the positive ending.

I realize the story can't be too long, but that scenario would connect with me a little better. The current scenario would make sense if you put more emphasis on deciphering clues about what happened (like the scarf). What do you think?

Developer

Thanks for playing and your well written feedback!

To be completely honest, I think I disagree, but of course it is subjective. I prefer to offer a mystery (why is everyone else in the village being mean, and happened to our mother) without explicit explanation, then slowly build hints/clues (like you mention with the scarf, and later with the linger scenes between scene transitions).

In timeline terms, the beginning you are imagining does exist, and by the mid/late game the player has their own ideas about how it went. Maybe they are "correct", maybe they are not but I think it's fun to let people theorise without spelling it out because I prefer a slow unravelling. I also like the reveal of humans to come unexpectedly, and without explicitly naming them as a/the danger beforehand. It's fun to watch people experience those scenes and fear the humans the same way the other animals do - the other animals wanted to dampen the capybara's kindness to save him because of that fear and the player gets to experience the outcome of allowing him to be his own little helpful self instead.

Sorry that got a bit away from me there, but yes, essentially I wrote the narrative the way I like to experience stories. I understand that style (I guess it's the mystery box style, but hopefully I provided acceptable answers to all the questions I seeded) isn't going to resonate with everyone in the same way and that's totally okay! 

Submitted(+1)

I appreciate you defending your narrative! My main disconnect came from the contrast of negative text and positive visuals/music. I can suggest a small way to sell the fear: stop the music on certain dialogue lines. On example would be "you are small and weak so this should suit you" and then add an unsettling pause before the music resumes. Then it's clear that something is wrong to the player and they can ponder why.

Submitted(+1)

Really cute game! Loved all the art here. I unfortunately couldn't get past the "puth the spinning things in the basket" game - I think you could have been much more generous with the angle needed to succeed there.

Seems like the protagonists of our games would be good friends :P

Developer (1 edit)

Oh no! I'm so sorry to hear that, I promise there is a lot more to enjoy after that! (and maybe some more areas to get stuck on that could've used more playtesting too, but lets not get ahead of ourselves...) You are indeed right, I could've been more generous, simply not enough playtesting to see where more people tended to struggle.

Submitted(+1)

Beautiful game! Loved every part of it. I have nothing bad to say in any area. Loved the audio, the art, the story, the theme. Perfect!

Submitted(+1)

The game is so cute, give children book vibes. Got scared at the end but was glad the ending was happy in the end.

Submitted(+1)

Cute game! The art looked great and nice SFX. The minigames were fun, but a small suggestion is to make the minigames a little bit more forgiving, as I was stuck on the monkey minigame for quite a big. But overall, great game!

Developer

Oh no, that monkey is at it again! I'll have a word with him, we can't let him get away with this behaviour.

Thanks for sticking with it and leaving feedback, next time I will try and get more playtesters to balance that kind of thing out.

Submitted(+1)

This was a very CUTE and sweet narrative. I was certainly smiling all the way through. All the sprites and environment were beautifully drawn! Great choice of music and SFX too. The minigames were fun, but my only suggestion is for the success hitboxes to be just a bit bigger such as for the swinging monkey (I was stuck on this one for a little bit) and the last minigame. Overall, this was an enjoyable experience. Great submission!

Developer(+1)

Thanks for playing and your feedback! I'm sorry about that pesky monkey, he's such a menace. Definitely a playtesting volume fail there, he has been terrorising a few people since release.

Submitted(+1)

Very cute game with some fun and interesting minigames that fit the theme well. I had a great time playing it. Really nice job!

Submitted(+1)

Cute short story, I enjoyed it

Submitted(+1)

It’s absolutely perfect for me! It’s so cute!!! 

Submitted(+1)

Awesome game, art is super pretty and no notes on the mini-games they were all fun and fitting in their own way, I love the story too but for some reason I had a headcannon which had a plot twist near the end that's very similar to an anime called  Odd Taxi, I don't want to spoil this game or the anime so I wont get to it but thought I'd mention it, great stuff!

Developer

Hah, I googled it and think I got spoilered immediately by a youtube thumbnail, oops. That is a cool twist though, I'm not sure how I would've pulled that one off!

Submitted(+1)

Great job. Art is a standout and I loved when we could hear what the residents say after capybara walked off screen.  So sweet, I absolutely loved it!

Submitted(+1)

i really liked the use of the theme of the jam, the minigames were fun and i really liked the story :3

Submitted(+1)

 What a nice game :) It was fun talking to all the animals and completing their mingames. My favorite games were from the alligator and crane, although the crane one was a bit tough, had to be very accurate.

Submitted(+1)

Got stuck at the swing level, but more or less I got the gist of it. Good game.

Developer

Argh! I'm sorry to hear that, I wish I had more time to polish and balance the minigames. They were not supposed to be as difficult as some turned out, definitely not enough playtesting when there was still time to make changes to make sure they all had clear instructions and were not frustrating.

Submitted

Got stuck at the swing level, but more or less I got the gist of it. Good game.

Submitted(+1)

This game is super cute!, making a game with minigames in a game jam is wild, so much to do, and still you pulled it off, well done!!

Developer

Thank you! So I regretted writing "make 6 minigames" in my plan so many times. After the 3rd or so I decided I would just make the other 3 reskins with the same mechanics, then once again decided I do in fact hate myself and that they need to be different for no real reason except sheer hubris and stubborness.

Then when planning the flow towards the end I added a 7th and I'm not sure what's wrong with me. I'm so cooked.

Submitted(+1)

This game is great! I played it all the way through. The narrative was really enjoyable. It was cool to see the story unfold during each day. The art is also really nice! The mini games were a good take on the theme as well. Great job making a complete game for the jam!

Some things that were maybe missing would be a little more misdirection. The arrows told me exactly where to go and perhaps would have been more enjoyable if I had to figure it out myself.

Developer (1 edit) (+1)

That's an interesting perspective and not something I considered, actually the exact opposite! I imagined people would be annoyed if they had to search around for the semi-arbitrary exit when my backgrounds are mostly a little vague, which is why I added the arrows fairly late on.

I think that actually might work well if the game had a bit more detail and density, maybe more little decorations and things to explore/interact with in each scene and clearer "this is not an edge you can walk through"!

Submitted

I think it works great for a game jam. It helps us test your full game efficiently. If you were to expand this game, I think adding explorable areas would add lots of fun.

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