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Sam The Serious Safety Inspector's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #328 | 3.947 | 3.947 |
| Overall | #1124 | 3.289 | 3.289 |
| Enjoyment | #1148 | 3.158 | 3.158 |
| Audio | #1162 | 3.053 | 3.053 |
| Creativity & Theme | #1271 | 3.395 | 3.395 |
| Visuals | #1795 | 2.895 | 2.895 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
cute artwork, nice work
Neat little platformer. Surprisingly good difficulty curve for being random (of course I could have gotten lucky).
ty for playing! glad u had fun!
Yo this is fire! I love the pixel art!! Small thing but the speech bubble and flashback animations were super super cool!! Also cool that you also added those cool S drawings to your game haha! I love the characters and the platforming is nice.
Ty for playing! I am glad you enjoyed!
Alright, I finally beat it after dying 51 times! My verdict: very unsafe. :)
A few notes - I noticed immediately that things like coyote time and jump height control weren't included. This probably contributed to a huge portion of my deaths, as I was too used to it from other platformers and would walk off ledges constantly.
Also, I'm not sure if the wheel results are scripted or what, but I got ghosts on the first spin, and in my opinion, this was the most annoying hazard by far. On top of being able to actively chase you and pressure you to move, the ghosts also sometimes spawned slightly hidden from view. Since they can travel through platforms and are invisible while doing so, it's easy to be standing on a platform and get ambushed out of nowhere. I did eventually learn how to deal with them, but it was more so through trial and error and memorizing where all the ghosts were in the level.
The spins are not scripted so it can lead to crazy difficulty scaling but for a solution maybe I can have the ghosts be visible in front of the platforms to avoid that problem as ambushes will no longer be a thing i also plan to add coyote time and other platforming movement addition to help withy this later when files unlock. but TY! for Playing and I appreciate the feedback!
Cutscenes 10/10 even though it had little to do with the game they really made the game stand out.
Ty! for playing!
this is super goofy, i like the way the level changes every time you spin, nice work with the theme
Ty! goofy is sysnonym for serious as we all know ;)
The randomized stage hazards were really fun. At first it seemed like it’d be repetitive with the same level layout, but I was proved wrong by all the cool wheel effects. I just wish the clouds were adjusted in some way, they become very hard to deal with in later runs. Also to not attach UI to the camera you can use a Canvas Layer node in Godot (keeps stuff outside the game space).
Not gonna lie when I was googling how to make the timer not fall with the player I could not find any go tutorials so I gave up but now this would have been amazing I wish i new before hand :P. anyway Ty! for playing! and when files unlock I will fix that!
very simplistic loop that gets a little more complex every wheelspin! really felt like i embodied sam for this. good work :D
Ty! It means a lot!
Cute little game! It's got a lotta personality to it. Good job!
Thank You! :D