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Orbituary's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #581 | 3.440 | 3.440 |
| Visuals | #870 | 3.604 | 3.604 |
| Overall | #1028 | 3.343 | 3.343 |
| Enjoyment | #1208 | 3.121 | 3.121 |
| Seriousness | #1265 | 3.341 | 3.341 |
| Creativity & Theme | #1551 | 3.209 | 3.209 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
So much content, congratulations on your game!
So much complexity for a game jam game! good job!
pretty fun but it had no boarder around the map I think a cool idea for a boarder would be an asteroid belt
this game has so much to it for being only made in a week! everything is solid, only think id critique is that the tutorial drops a lot of info all at once instead of being dispersed a little more, but other than that this was awesome
Hey this was pretty fun! I'm so glad you put in a tutorial or else I would've been a little lost!
very polished and refined, especially for the time frame, good work :)
This was a really impressive game for a one-week jam. There is a ton of depth here with the orbiting movement, spinning wheel, shop/items, fuel, combat, and wave systems all working together. The planet visuals were cool, the music stood out a lot, and the grabbing weapon was especially satisfying when pulling meteors into enemies.
My main feedback is that the game feels a bit overwhelming at first. The tutorial has a lot of information, so making it more interactive or letting players reread tips would help a lot. Some UI simplification, clearer wave/progress info, and better visual readability during combat would also make it easier to follow. Overall though, this is a very ambitious and creative entry with a lot of potential.
Thanks for sharing! <3
Great job cranking this out in a week, game had a lot of polish, a slightly shorter tutorial would be handy but tbf there's quite a few aspects to understand about the game so better safe than sorry.
Nice game! I like the music and the planet visuals. The controls are solid and the game has an impressive amount of depth and interacting systems. The tutorial was pretty funny while also feeling a bit long, it might benefit from a more interactive style.
Cool game, intro and UI could be a lot simpler, but that aside, I can definitely the amount of effort that went into this game!
Really impressive game, especially for something made in such a short time. There’s a lot of depth here, with the orbiting movement, spinning wheel, shop/items, and combat systems all working together in a pretty unique way.
The art and audio are also really strong, and the music definitely stands out. Even though it isn’t fully polished yet, as you mentioned, that’s understandable because of the time limit. I can clearly see the vision behind the game, and it has a lot of potential. Good work!
Wow, I'm seriously impressed with how much you managed to fit in to the game within the week. I also like the mechanics you created with the movement + orbiting and the art is very well done also! Great work!
Pretty impressive that you did this in a week but it would have been much better if it was just simpler... As it would be easier for the player and for you as it would give your more time to polish.... Feedback like an for the ui would be great
I'm impressed with what you managed to create in a week! Big variety of items and I also think the spinning wheel was very satisfying, not everyone has put down effort to make the wheel spin feel intuitive! The combat was alright, but I didn't really understand how to get money? and I also feel like my bullets didnt really fly where I was aiming, I think that might have been because of earths gravitational pull? It would also have been nice to be able to see what wave I'm on, so it feels like I'm making progress! Also maybe a menu with tutorial tips and such from the game, since the tutorial had quite a lot of info (I do think it was hilarious how the green boxes text changed tho, nice touch!. But as I said, good job getting a playable game in a week! (Also I swear I heard Megalovania in the music... I'm not going crazy am I?
HAHAHA yeah I put megalovania in the music 🤣
I KNEW IT haha, I'm not insane!! (Ignore the fact that my game is about throwing kids)
I really liked the idea. It feels solid and fun, and the tank controls work really well with this style of game. The only issue I noticed was that the shots sometimes didn't go exactly where the aiming line was pointing. Other than that, I had a lot of fun. Great job!
Solid game with a lot of depth, I had a hard time with the forward/backward movement and losing track of which direction I was facing.
Nice game bro. The visuals are really good, and the audio is great.
I really liked the unique mechanics in your game!
The shop music makes me feel like I'm in an elevator with strangers, hahaha. The art and sound effects fit the concept and the Game Jam's focus perfectly.
My only feedback concerns the start of the next wave: sometimes, while rushing to defeat enemies, I’d accidentally step into the circle, causing the new wave to begin while the previous one was still active.
Great game, man!
An impressive number of systems that seem to go deep and work quite well together. It’s also hard to get a grasp on all of them. I wish there were a way to read the tutorial because it’s impossible to remember all the controls. The game ended for me when I ran out of fuel (it was outside combat). I guess you can’t do anything at that point? Music is definitely the highlight
Thanks you ! We have done our best 😄 (i'm the composer 😉)