Play game
SpinBlades's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #720 | 3.333 | 3.333 |
| Enjoyment | #817 | 3.400 | 3.400 |
| Overall | #890 | 3.440 | 3.440 |
| Visuals | #957 | 3.533 | 3.533 |
| Seriousness | #1031 | 3.467 | 3.467 |
| Creativity & Theme | #1175 | 3.467 | 3.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
Leave a comment
Log in with itch.io to leave a comment.


Comments
Simple but really fun. Difficulty was well balanced.
I started spinning so fast i clipped outside of the map.
Cool rogelike mechanics, pretty fun :)
oop no clue how you did that I've not once had that happend for me and I put so much care into making sure the collisions were good 0;
Really cool game wish I could combo kills
Really nice game! (Especially knowing that it was made in a day)
The ripping is cool, I first thought that I needed to draw the arrow from our spinner to the enemies but only on the third run I realized you need to set the targets literally. The art combined with the lighting is very neat too. I do wish you could kill multiple targets at once or something like that, would make it much more satisfying.
Thanks! I was planning on adding a scripted bounce off an enemy into another enemy to make it more satisfying or maybe as a chance to do so for a powerup but never got around to it! I'm glade you enjoyed it though!
The art style of the game is amazing and it is fun to play! But I do feel like the game needs some balancing to decrease the difficulty a bit.
Thank you! All the balancing was done last minute lmao ); I'm suprised with how many people have told me they love the art style js for being some of my basic pixel art with some basic lighting 0:
Really fun game, I feel like the difficulty ramps up to fast near the end, I feel like no matter how many upgrades I have its literally impossible for me to crank fast enough to escape the enemies. The art style is very good and it was overall a really fun game!
Glad you liked it. At the end as the enemies start piling up it defiantly does get hard to balance cranking up while figuring out which enemy is the most charged up wish I would've added some type of indicator for that!
I liked a lot the game pallete. This redish and dark vibes does make it looks a little bit more serious. And the rip sound, very cool.
Kudos for making a beyblade game that looks really fun. It was my first ideia but the one I made was really boring, haha. And the sound track was really dope as well. Great work!
the impactant feelings are pretty impactant, ilke all the BOOM, and the leaderBord system was a good idea( even it's crash my naviguator ) so can u test mine ?
This is a really great game! I managed to take down 30 of them just by spamming the spin ability. The upgrade system is awesome. Towards the end, though, they all jumped me and trapped me in the middle! 😄
Good job SplatTab!
Glad you enjoyed and did pretty good some of the power ups defiantly help way more than others I kind of just made them up lmao!
Once they start piling up its hard to know which ones are the most charged up and it becomes a big challenge wish I added more there to make managing that easier.. But the main challenge is balancing charging up with eliminating enemies so glad you seemed to get a hang of that!
Pretty impressive, especially for being mostly made in one day!
Interesting idea! I found it a little bit difficult to control, unfortunately. I think I would have preferred if "rip it" was tied to a key press instead of a slider, though I understand that part of the point is to replicate the action of ripping a beyblade or something hahaha. I liked the music though, and the visuals felt really cohesive and stylish. Great job!
yea the goal was to have some type of multi tasking with having to choose whether to move or recharge up alongside the clear bey blade inspiration I just released a patch where you can use the scroll wheel to rip it figured it feels like the same concept while giving you a easier alternative to charge up!
Amazing visuals and immaculate gameplay, one issue i keep getting is when i try to rip it my mouse goes off the screen even in Fullscreen mode but that's mostly skill issue on my part.
oh wow maybe i should’ve made a reward for doing it too fast then (or a sensitivity slider) there is a little check box to flip the direction you pull alternatively you can js click the top of the bar to get a max spin which was an oversight but may be way easier for people