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A jam submission

HEART OF THE MACHINEView game page

"Heart" Simulator
Submitted by CFishDev, localapplecider, Quak — 52 minutes, 23 seconds before the deadline
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Play HEART OF THE MACHINE

HEART OF THE MACHINE's itch.io page

Results

CriteriaRankScore*Raw Score
Seriousness#14.8124.812
Audio#24.6254.625
Overall#94.4004.400
Visuals#164.7504.750
Enjoyment#2343.9383.938
Creativity & Theme#5523.8753.875

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Host(+1)

stressful but that's exactly the goal here. took me a bit to figure out what to do at any given time but felt good to complete a task and see the immediate feedback of the heartrate going down, SFX had a huuuuuge role here so kudos for that!! intense, grungy, nice

Submitted(+1)

This game looks and sounds amazing, but I was mostly confused while playing it. The mechanism for most of the stations works well enough, but there's a couple (the two buttons, and the two gauges) where I was never quite sure if I was doing the right thing or not. It took me a few plays to realize I had to follow the red lights, but even then I don't know if I was good at this game or horrible at it. It's fun though, and the sounds and visuals come together so that you really do feel the pressure as you get closer to failing.

Submitted(+1)

Visuals are really good, it matched perfectly the mechanisms of the game . I had to try it a few times before understanding the game but it's really easy to know what to do after. Really stressfull game with the heartbeat accelerating haha, love it ! It's also really polished and looks professional, really good job !

Submitted(+1)

Incredible atmosphere,  fantastic stylisation, awesome sound design -- all round a super fantastic work.

I want to play to beat it but I'm having a hard time figuring out where I'm going wrong! Sometimes its felt like I've done all the tasks I can see but my heart rate is rising anyway. Some kind of post-game indication of what I failed at would be super helpful and make me want to grind at the game. 

The spinning felt a touch off for me too, though I might just be bad; I could also never quite figure out whether the valve wanted to be rotated clockwise or anticlockwise, haha. Maybe you could just take the absolute value of the Mouse X & Y Input axes and automatically translate it to the valve rotation -- I think if you were to multiply it down enough and bound the mouse to the window, spinning would be the optimal strat anyway (as just going in a single direction would have your mouse hit the windows bounds).

A real pleasure to play -- excellent work!

Submitted(+1)

Love the visuals, totally my style of game. But I couldn’t figure out how to use the spinning valve. Trying to spin it didn’t really work well, so I don’t know if it was something with my browser or not. Anyhow, great submission!

Submitted(+1)

That was very interesting! the hand mechanics are a super cool idea but it was a little difficult to get the hang off.

The concept is solid though! Well done

Submitted(+1)

Very good. Only complaint was too hard, the spinning was very weird/awkward.

Submitted

the game doesn't really teach you how to fix everything which might be intended but i would suggest maybe the first time something goes wrong with a specific part you teach the player how to deal with it

Submitted(+1)

I really loved this experience,  having control of both hands and manually doing the action with mouse movement was very fun, it's maybe a bit clunky at first, but when you understand how it works it's really fun. The game is also very polished with beautiful visuals and sounds, great job !

Submitted(+1)

Really cool game! Love the aesthetic and the gameplay, a tutorial would have been appreciated since it took me quite some time to understant what to do on some tasks, would have also liked for the spinning mechanic to have a bigger impact on the game.
Really liked the game congrats!

I love the visuals and style and I especially love the cleverness of the fuel minigame utilizing the hand mechanics really well. 

Here is the game I helped work on, a rating is coming from the main creator

https://anteger.itch.io/gear-gun-gamble

Submitted(+1)

I loveeee the aesthetic of the game. The visuals are top notch. And i also love the controls of moving the limbs. The game is eerily great haha. Although it did take me a while to get used to the controls , it was interesting once i got the hang of it. 

Submitted(+1)

I like the David Sczimaski style of grafics and the gritty of it all, it works as being quite disturbing and it works, audio is good too and it's a good indicator of what is currently going on. The only thing is that the controls aren't as responsive as they should be and it makes this a qwop game essentially because it's just inconvenient. I wasn't able to play much because of that but what I did see I enjoyed plenty. Nice game.

Submitted(+2)

Impeccable vibe, loved the PSX aesthetics and the overall grunginess. What could be improved:

- The interactions aren't very intuitive. I would've liked a clear "this is the motion you're meant to do" in the tutorial. I picked up buttons and levers relatively easily, but I still can't turn valves more than 30 degrees before I have to let go and grab them again. (Is it based on speed? What direction am I supposed to move the mouse? Each direction seems to barely move it?)

- While the visuals are great, they do get in the way with understanding what's going on. I didn't notice that the furnace was the cause of me losing my first run until I played my second run and happened to click on it. I would've liked some better visual communication saying "this needs your attention right now". (Some of the red flashing is obvious, but some isn't, because it's red and dark everywhere)

- A few of the sound effects are quite noticeable when they loop.

Submitted(+1)

Loved it. Has the potential to be a full game!

Loved the visuals, the ambience and the gameplay felt really nice even if it targeted a more analog style (which is naturally clunky).

If anything, i don't think the gamejam theme was fully approached.