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Orbital Sniper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #235 | 4.151 | 4.308 |
| Seriousness | #261 | 4.003 | 4.154 |
| Overall | #1238 | 3.232 | 3.354 |
| Enjoyment | #1651 | 2.817 | 2.923 |
| Visuals | #1797 | 2.891 | 3.000 |
| Audio | #2237 | 2.298 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Great concept! Such a fun gamee, I kept missing them, and felt like at early waves I was missing a lot of asteroids cause I was too slow. Prob a skill issue tho lol.
Amazing concept I haven't seen done before! However it seems unfair sometimes when some objects apear on the opposite side and there isn't enough time to get over there and take them out.
A fun little game. I enjoyed it for what it is. Around wave 4-5, I ran out of the ability to fire missiles fast enough to keep up with all the asteroids. Perhaps if i had picked a different upgrade path, it would have been okay.
Awesome gravity simulation! I just couldn't get the bullets to align with the enemies so kept dying in the first or second wave.
I liked the idea, sometimes the bullet didnt line up with the asteroid even though colors lined up. Most times the earth was blocking my only shot, and some times i couldnt get to the debri fast enough. Maybe Im just bad, but i really liked the mechanic
The colors AND the progress of the color bars must line up. For example, if both red bars meet at the exact middle, it's a guaranteed hit (it works for any percentage of the bar, beginning or end etc)
I made it so that if you stay close enough to Earth (like the starting orbit), you will be able to cover any angle even with the base stats
Debris collection might be too hard though, but with enough practice it is possible to kinda keep it under control
I'm finding it really hard to hit any of those asteroids, i think the fact the orbit scales up and down based on player input gets in the way....
At first the game was difficult, I was more than happy to hit a single target. Then the game feels somewhat addictive, trajectory prediction was really fun, I got a bit comfortable with sniping, but the game still felt difficult, because the spaceship can't turn by itself and the money must be collected at the destroyed target location, I had to skip shopping every time, because of how little I earned.
Yeah, i also thought it was a little too difficult. adding in the speed up mechanic was also a good call, though for now i think that also just adds to the difficulty. Imagine what it would look like if the level was covered with your bullets... it would make the game a whole lot easier dont you think?