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A jam submission

WOIDSView game page

Spin to win
Submitted by GaDorn Dev, AnimeScares, Briskly23, FloppyAVR β€” 2 hours, 39 minutes before the deadline
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WOIDS's itch.io page

Results

CriteriaRankScore*Raw Score
Seriousness#4453.8333.833
Creativity & Theme#16113.1673.167
Audio#16472.7222.722
Overall#16482.9672.967
Visuals#18072.8892.889
Enjoyment#25692.2222.222

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Submitted(+2)

Those intro and death cutscenes were INSANE!!! Very impressive

The game it quite solid but there is a little bit of polish missing I think that could make it better, for example the ateroid spawn rate is very very low, I had to wait for over a minute for the first one to show up :P And also I think you forgot to clamp the rotation speed because even after the bar was visibly full I could still keep spamming d and make the moon go crazy fast! (which was also quite fun by itself actually)

Overall, solid little game! Good job guys!

Developer

thanks for feedback guy! I agree with your assessment.  

Submitted

Hey! Clicked on your game because I tought it would be similar to mine.  Very cool scenes you got, and the 'skip' option is really convenient too. I lost the game once and in the next run no asteroids spawned. In this same run, after the  5 minutes expired the explosion scene played... I guess this shouldn't happen?
Cool idea, guys! How did you make the planet spin? Physics package?
There are a lot of bugs apparently but congratulations for the game. Really cool aesthetic.

Developer

yeah, we kind of never started the game after the 1st play, we'd usually restart it so i understand why we didn't catch the bug.
The spin is made by the fixed update, not actual Physics. The life in the game is all due to the artists :). Thank you for the rating :)

Submitted(+1)

I like the idea and the crazy 3D art, congratulations.

Developer

bro, thank you for feedback! I really happy

Submitted(+2)

very fun idea, love the dedication to contextualizing the gameplay with a full story! the cutscenes were very fun to watch and had me smiling everytime one came up (got both endings)! i was a bit confused on what i needed to do at first and how i won the game, maybe some progress bar would help in that regard, but i like using the idea of utilizing the asteroids as your own weapons, it was fun to spin a lot of them at once xd. congrats on the submission!

Developer(+1)

Thank you, I am happy you enjoyed the game. 

Developer(+1)

Hi man, thank you for big feedback! Your comment made me feel better.

Submitted(+1)

neat concept...would be better if u added a tutorial in the game itself...and also the view port is too big mayble clicking "fullscreen on clicking" on itch might help idk...

Developer (1 edit) (+1)

Ok, we understand you. Thank you for feedback))

I like your game

Submitted(+2)

Fun concept! The music was lovely, and putting together the ultimate solar system was satisfying. I would have needed a bit more guidance!

Developer(+2)

Thank you for feedback!

Submitted(+2)

When I loaded the page the embeded game viewport was huge and ran off the edges. It looks like it is 1080p, which is the size of many people's full screens, but this is embedded and will have the browser around it. I would suggest dropping the viewport size down so it will fit inside a browser window, and allowing people to go to full screen if they want the 1080p size. Worse, when I started the game, it only used about a quarter of the space and would have been fine with a much smaller viewport.

I like the concept of the game, and the story about trying to use a wormhole to move the whole Earth to save it, rather than the typical evacuation of people from Earth.

The intro is nice, and I like that you have a clear way to skip for those who want to, especially if replaying. The art is pretty good. The music fits the game's theme. The UI elements are good, though I think the spin indicator at the bottom left is a bit too big and can obscure asteroids coming from that direction. The game was not so difficult that it was an issue, but it was a bit annoying when I was trying to click on one that went behind it.

I played until the timer ran out and nothing seemed to happen. I still had asteroids showing up for a while. I then spun up to fill the bar, and after that I stopped getting any more asteroids, and the bar did not drop back down at all, but there was not indication the game had ended. It would be nice if there was a game over screen, or, ideally, ending cinematic.

During most of the game I just kept the spinning bar near the middle, pressing A/D as needed. I clicked on about half of the asteroids and let the others get smashed. I rarely used the right click to free, and found it difficult to target an asteroid to use it, as they were spinning so fast. Once I got the rhythm, the game started to feel repetitive. I debating ending sooner, but looked at the timer and figured I could wait for it to end to see the ending sequence, which made it disappointing when there was nothing. You have a decent base here, but it could use something more.

Developer (1 edit) (+1)

Thank you for feedback!))))

We add 2 final cutscenes!!

Pls try it again

Developer(+2)

We had a bug that caused the ending to not spawn

The final build has just been uploaded and now it all works as Intended. There might be a few bugs but it's complete

Developer

Thank you for that detailed feedback. Did the experience improved with the last update ?