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Death Race 2026's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #970 | 3.176 | 3.176 |
| Enjoyment | #1123 | 3.176 | 3.176 |
| Overall | #1419 | 3.118 | 3.118 |
| Creativity & Theme | #1601 | 3.176 | 3.176 |
| Visuals | #1642 | 3.000 | 3.000 |
| Seriousness | #1767 | 3.059 | 3.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Smashing the other cars with the spin ability was really fun! Awesome submission :)
The car handling felt tight, but I didn’t really understand the usefulness of the spin mechanic. Great jam submission anyhow!
Thanks for playing!
Spin did two things. First, it was the only way to kill the opponent cars and win. Second, it provided a speed boost for when you were trying to chase a car down.
Ok, I think I like the idea.. But the gameplay.. well really the controls..
Really there is really just 1 change i wish for.. For movement, instead of the wasd working from the car's perspective, it should be working from the camera's perspective.. The track can already give you quite some of that cramped feeling (not that its a bad thing, ill get to it later) but that coupled with the hard controls? Im not a fan of that :sob:
Tho skill issue def takes a part in that cuz my first run took literally 10 mins :skull: (tho i did get distracted for like a min.. still lmao)
Tho yes i did get better lmao, this was my 3rd run iirc
But instead of keeping up wiith the other racers and eliminating them, i found it SOO much more easier to just wait at the start of a fat part of the track, let them pass, chase and kill them :kekw:
Tho thats probly not the intended way to play so might not be the best thing :P
Maybe if there was another stat or smthing like laps completed that compelled the player to not just eliminate the other racers but also keep up with them? Or if they get behind you they might try to spin you out of the race too? That, imo couldve def helped the game
So, for the track layout.. I feel like you actually did a pretty good job on that part! Like I love how it goes from alot of space to suddenly a really cramped corner then other times it takes a transition to slowly shift the size to cramped and they are placed appropriately. Like it feels well spaced out!
Other than that one curve which goes from a really fat road to a really cramped u turn at liek the bottom side, i hate that :sob:
Also, genuinely the music is really good, but due to how long a race can last (as said i did my first 1 in 10 mins :kekw:) the loop CAN get a bit repitetive, well not really much you can do about it ig but maybe have like 2 different but slightly similar tracks? and play them at random when one ends? i feel that COULD help.
So overall i actually liked the idea! But the controls being as they are really took it down for me, i think whats worse is the constant turns which makes it even harder to keep track of the controls. Tho i really liked the to shrink or expand the width of the track itself.. (I might just steal that one for myself :P)
Anyways, hope to see more from you and that you can add an option to change the control system :P
I see youve handled the edgecase of crossing the finish line from the wrong side and also for the camping part, i did notice that you cant seem to be able to just spin them from the side after waiting.. Like you have to let them pass you, chase them down and hit them from behind.. So like that KINDA works aswell :P
Still the game is really well made and quite polished!
Thanks for taking the time for such detailed feedback!
In terms of intended play, the strategy you mentioned is perfectly viable. The first two cars are easily chasable (the player has a higher max speed than the AI, plus can boost with spin), but for the last two it can be a grind to just do it all lap by lap, but let them just come to you.
Also, two music tracks in a week-long jam is asking a lot of a solo developer. ;)
Im happy to see that the strategy is not just some exploit you missed :P
But still, just waiting for the cars to eliminate them felt.. wrong? not sure
Oh yaa.. dont mind me forgetting music also takes time to make lmao
I usually just pick it up from free sites or ahve other ppl for it so i do forget about that someitmes :P
But still, the music WAS good, but it got a noticeable after being frustrated for a bit and it keep looping lmao
Hey man nice job, spinning into other cars feels great and the controls are tight enough to use the corners effectively. Banger soundtrack, I felt locked in hunting down these unsuspecting drivers. If I had anything on my wish list it would be that the camera gets zoomed out further. You learn the map after a little bit, but it still feels a bit claustrophobic.
A zoomed out camera is a good idea. Thanks for the feedback!
oh i forgot to reply here before, but i call photoshop :>
how did you even do this :sob:
Hahaha, you can stack the cars in the game if you hold a choke point. So instead of going forward, I drove backward to the final turn of the map (or maybe I went to the turn before that I forget its been a couple days), then I line it up so that the cars can't pass me. Once they are all stacked i let them go by and spin into them as quick as I can. The tricky part is that you only have 3 spins, so with one of your spins you'll have to destroy 2 cars. I believe I was able to take out the back 2 cars because they stacked side by side.
ahhh, i kinda had the thought of that being a way but still. 34 secs is crazy lloool Also yaa, i knew if u did this in 34 secs, it had to be in 1 go without doing a lap
Thats where i was more confused lmaoo, but the explanation makes sense and is a crazy strat xD
Nice work, I might just try to see if i can do the same strat :P
Very nice racing game! The spin to win is there and i like the turn rate of the car. Makes the flow of the game really good. Good work! I loved that you added sound for the collision, very cool.
Simple yet effective game! I like how your "turbo" or "boost" is the spin, it definitely meets the "spin to win" prompt!
The ai drivers are so good I never caught up after like 7 or 8 laps!
The driving felt good, but I just kept hitting a wall here or there.
Nice entry!
fun concept and feeling of controls, just wished the track weren't so long or if there weren't that much limitations for the spin move (which was pretty fun! wish it was more than just a 3 per lap move) or if there was just a bit more incentive to truly chase down the cars which would do justice for your whole presentation and wonderful car control. great entry!
That's a log of good feedback. Thanks for taking the time!
You're right about the optimal strategy, and the trade-off there was forcing the player not to spin infinitely. Another way to do it quickly was to use the spins as a boost on the straights to catch up to the cars since spinning did give a boost and it allowed you to chase those cars. But, yeah, definitely just wait and attack, though that can backfire when you mistime a spin and have to follow them for a lap to get more.
I love these top-down car games, its kind of a throw back to those 2000's era flash games. Hitting the walls felt a little punishing and had me sitting there, waiting for cars to pass me so I could come up behind and spin attack them. Good job overall though, it kinda took me back to the good ol days for a minute there, or 8 lol.