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MechaMorphosis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1 | 4.000 | 4.000 |
| Visuals | #2 | 4.333 | 4.333 |
| Overall | #5 | 3.622 | 3.622 |
| Audio | #11 | 3.067 | 3.067 |
| Uniqueness | #11 | 3.667 | 3.667 |
| Fun | #11 | 3.533 | 3.533 |
| Gameplay | #21 | 3.133 | 3.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is this game a platformer, what spin does it bring to the genre?
MechaMorphosis is a 3D platformer focused on speed. Switch between three robotic insects, combine their abilities, and beat each level as fast as you can.
What theme does this game use? also explain how you implemented the theme
The game combines the themes Speedrun and Metamorphosis. Players race through four levels as quickly as possible while transforming into three robotic insects, each with unique abilities that help them overcome obstacles and complete each level faster.
Did you use any AI or PREMADE assets in this game?
No.
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Comments
I eventually managed to beat this game, but it seemed more difficult than it needed to be. Some of the timings seemed very awkward. Very good graphics and animation. I might try to gun for the record.
It is indeed a really hard game, I think we could have made it a little bit easier
Beautiful graphics and interesting mechanics; however, the controls feel a bit unresponsive in places, and the character sometimes falls through the platforms
REALLY cool gameplay, first game of the game jam which made me go "damn, I'm not skilled enough" but for aaaall the good reasons. Also I love the bloom lol, unlike what was said in other comments
Really glad you enjoyed our game!
good game
Thank you!!
Visuals work so well , love the doofenshmirtz reference lmao. I love the feedback of it too and the running animations are good , and i liked the particle effects. My biggest frustation point were the controls, felt like i was fighting against the game and a bit clunky. But i did find myself retrying it even though the controls were frustrating.
Thanks for the feedback! The doofenshmirtz reference was one of the few buildings I did, hoping someone would notice hahahaha
Really love the character design, the overall visuals is nice. But the first level is quite difficult.
Glad you liked the visuals! Yeah, we could have taken some time to create an introductory level. Thanks for the feedback!
Really solid game took me a while to build hand eye coordination and I dont think I came close to finish but a nicely polished and well executed game. Really on theme exept for veritical platforms from what i saw, also thought the music was great.
Thanks for the feedback! Really glad you enjoyed the music!
Visually this is super impressive, especially for the jam timeframe and while making everything from scratch! Feels like you make a great team :D
(Tho personally the bloom (think that's what it's called) is a bit too much, just a tad)
Wish I could say more about the gameplay, but I'm having a hard time getting past the first few obstacles, haha^^
Love the idea and the fact that with some transformations you can (and need to) do a shoulder-bash. The robots all look cool, but the rhino is probably my fave :)
(Also, it helps to have the left hand on jump and bash and the right hand on the arrow keys for transformations, but it's still all waaaayyy too fast for me)
We’re doing some game jams to get used to working as a team. Soon, we’ll be starting our first commercial project. Remember the name: Iceberg Joe! Hahahaha
Thanks for the feedback!That's cool and the game is too fast!
Thank you for the feedback!!
This first level is really difficult. I love the animations and visuals, though.
I enjoyed it! I suggest to put different control configuration for each character and abilities. And also to balance first level. Good job!
This game was great. Beautiful art style, the animations were smooth. For some reason the left mouse button wasnt doing anything. I just kept running into the walls and tried every button no success. Great artwork and concept tho.
That's weird, have you tried the PC version?
You're only supposed to use the left mouse button while in the Grasshopper (dash) or Beetle (break walls) forms. If it wasn't working, it might have been an issue with the WebGL version. You could try the Windows build if you'd like. Thanks for the feedback!!
Ah I figured it out I was thinking the q and e would cycle but it shifts to a different bot each time. Really cool! I would have liked to have been introduced a little more slowly. The first level was really hard for such a complicated mechanic. Great game idea tho regardless. Thanks for sharing and replying!
You're welcome, man! Thx for your feedback. I'm going to check out and rate your game rn
Damn this is hard ! But i love the artstyle and the gameplay idea, good job 👍
Thanks for playing our game!
hell yeah i love the style!!
Thank you so much! I'm really glad you liked the art style