I like the style, and the gameplay grew on me. Those last couple of levels were a fun challenge for me. I felt that jumping on the same object 3 times could be a little repetitive. I was a little disappointed that the transformations really didn't matter much. Very rarely did I need to worry about them.
Play Emergence
EMERGENCE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Uniqueness | #12 | 3.588 | 3.588 |
| Gameplay | #14 | 3.294 | 3.294 |
| Fun | #16 | 3.294 | 3.294 |
| Overall | #18 | 3.255 | 3.255 |
| Theme | #23 | 3.294 | 3.294 |
| Audio | #23 | 2.824 | 2.824 |
| Visuals | #29 | 3.235 | 3.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is this game a platformer, what spin does it bring to the genre?
It's a standard 2D platformer with moving, jumping, and wall jumps. The twist is that every platform evolves whenever you land on it: egg → larva → pupa → butterfly. Landing on the same platform again advances it another stage, so the level gradually consumes itself and becomes a one-shot traversal puzzle.
What theme does this game use? also explain how you implemented the theme
I used both themes. Metamorphosis is the core mechanic: eggs evolve through four life stages, and the exit remains sealed until every one has completed its transformation. Speedrun comes from tracking the best completion time for each stage, challenging players to solve the metamorphosis puzzle as efficiently as possible.
Did you use any AI or PREMADE assets in this game?
No AI was used. Sound assets are CC BY 4.0 licensed. A few of art is premade, most of the art was made for this game.





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