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Sinners In Paradise's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Theme | #2 | 2.833 | 2.833 |
| Audio | #3 | 3.167 | 3.167 |
| Creativity | #3 | 3.167 | 3.167 |
| Overall | #6 | 2.333 | 2.333 |
| Gameplay | #6 | 1.833 | 1.833 |
| Visuals | #6 | 2.500 | 2.500 |
| Concept | #7 | 2.500 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools used
Unity
How it fits the themes
The game takes place in Heaven, which is directly represented through the background art and the overall stage environments as you fight against invading demons.
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Comments
Interesting use of the theme. The game has a bit of everything, but despite having a few combat mechanics that should could be interesting, they don't really work as the enemies just spam their attacks, making the best strategy to just try to attack faster than the enemy and not die first.
I really enjoyed the music by the way!
Siduron raised the same points that I had. Music and sound are a clear stand-out, but combat is too hard with not enough options to get out of tough spots or deal damage when the enemy isn't dealing damage. Perhaps giving the player some more range on their sword might help, as then the knock-back mechanic also becomes more useful.
This game is too hard and confusing
Sorry to hear that! Did you check the "How to Play" menu at the start? It might help you understand the mechanics better. Let me know which part you got stuck on!