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Whirl War's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1078 | 3.438 | 3.438 |
| Seriousness | #1206 | 3.375 | 3.375 |
| Audio | #1413 | 2.875 | 2.875 |
| Overall | #1429 | 3.112 | 3.112 |
| Enjoyment | #1485 | 2.938 | 2.938 |
| Creativity & Theme | #1959 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Add what each colour in the board denotes
They're different elements and give a boost to your stats based on color. I need to make a tutorial after the jam concludes.
Great art and "SHING" sounds on the tops colliding. Wish I could figure out how to win to play more lol
This game is very well-made, and I loved the art style!
Also worked on godot spintop physics for this jam, so I just wanna say well done this feels super satisfying to play. I'd argue some mechanics aren't very intuitive but otherwise a super good execution and a really aesthetically pleasing game
this game was wonderful the mechanic of throwing it felt like beyblade it perfectly catches the beyblade vibe and was fun to play i didnt understand what the different colours on the wheel did though but overall a very nice and cool game
Very well made. A game like this with beyblades was my first ideia as well but I the game loop that I tried was not really fun. Yours is simple but effective. And nice arts and visual, well done!
Super fun, I feel like I could easily play this game for a while! The art style and gameplay were both very engaging. It did take me a bit to figure out how to really play the game, but once I got into it, it was very smooth. Even a small tutorial or help screen at the start explaining how to win would go a long way. Otherwise, great work!
Love this poly art style with rough edges, really sets the vibe for the game. The character portraits were pretty cool, accountant goes hard.