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A jam submission

Cone BoyView game page

You know the drill, SPIN TO WIN!
Submitted by notValentino (@not_valentino) — 1 hour, 48 seconds before the deadline
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Play ConeBoy

Cone Boy's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#124.4094.409
Visuals#584.5914.591
Overall#644.1734.173
Creativity & Theme#1634.2274.227
Enjoyment#1774.0004.000
Seriousness#7363.6363.636

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unreal Engine

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Comments

Submitted

Loved the theme, loved the visuals, loved the music. This was great

Submitted

Really cool entry! the audio and visuals are top notch! The main character instantly made me think of Lethal League Blaze! I also especially enjoyed how the frenzy ramped up the audio. 
Although I didn't really enjoy the frenzy mechanic itself, as flying around aimlessly ended up more often than not me just hitting nothing, and being unable to cancel early or have any way to control the direction wasnt really fun.
I would also have liked some enemy variety, as the stationary turrets got old after a while.

Submitted(+1)

This was fun! I love the visuals and the character! And the audio was really fun too; I like how it ramped up the more hits you got.

The one thing I will say is that frenzy at the moment comes off as more of a punishment than a reward, in my opinion. Being stripped of my control doesn't feel great, and the spinning around is aimless. On the larger maps, I often end up completely missing all the enemies, meaning I'd honestly do more damage without the frenzy. To make matters worse, I can't even cancel it!

So I suggest either A. making the frenzy auto-target enemies or B. giving the player some amount of control during the mode. Also, the ability to cancel it, and maybe some invincibility frames when leaving the mode.

Overall, this is really fun, and it'd be super cool to see this in a larger setting, maybe where you could walk around as Cone Boy and talk to npc's or do quests in between battles!!

Submitted(+1)

This is amazing, such a joy to play! The music is perfect and I love the main character. I'm impressed by how many levels there is, and how they each feel interesting in their own way. I like the frenzy mechanic but I think having a small invincibility window after it ends would feel better for the player, as it would sometimes finish and place me right in the path of an enemy with no time to react. Really great entry though, I had a great time getting to the end.

(+1)

The music and urban style are great, gameplay is fun, and I love the mascot.

Submitted

So much fun to play! Easy to understand and challenging to keep up. The visuals and soundtrack to match are top tier! 

Feels, sounds and plays amazing!

(+1)

Muchas gracias Bruno! Viniendo de vos vale más todavía jajaja.

Submitted

This is so cool!! The music, the character design, the whole visual style are pure grind fiction. I loved it!

Submitted

Pretty good game, great job! my only problems with it was the lack of checkpoints (yea i know its not that hard, but I died accidentally and it was annoying to have to do it all again). 

And also the lack of control during frenzy, I understand the idea is to have a "crazy" mode, but I think it would be cool if you at least could still influence the frenzy, even if just a bit, right now you can only choose the direction the frenzy starts, which is alright, but maybe could be better?

Oh and last thing, maybe add a button to stop the frenzy? or atleast make it stop when a level is over, I think being able to stop it mid round is better, but up to you guys, again great job!

Submitted

really cool, loved the game

Submitted

The art is perfect, the sound is perfect and the feel is perfect. Good job!

Submitted(+1)

Really good game! The only issue I ran into was that sometimes, when the special ability activated, I got stuck or couldn't move forward. That would be my only criticism—everything else was excellent.

By the way, did you use UI Material Lab for the UI? It looks excellent!

Submitted(+1)

This game oozes charm - it's got that old school vibe and aesthetic, the music really sets the pace. It's simple, but effective - there's something really fun about just spinning about deflecting bullets to some funky beats. It gives me the same sort of feel as playing the first Ratchet and Clank, except it's the half-brother born out of wedlock with bullet hells.

The gameplay and character feels good, the feedback is really solid, and it plays great - my only thought is maybe having the deflecting of bullets be more impactful, like someone mentioned with a minor invincibility buff, or maybe just an AOE pulse that clears blue bullets out to avoid accidentally flaying into the masses. Frenzy taking control away from the player would have been cool if it felt impactful - a lot of the time I sorta just break-danced my way into the horizon, avoiding every enemy and hitting every wall.

All in all, this game feels like it has style. It's got a very clear aesthetic in mind, and everything ties into that. Very old school, very cool.

(+1)

The game feels amazing! The music, the art style, the spin feel. Congratz!

Some small comments / possible improvements:

  • In "Frenzy" mode, pink bullets are not reflected like when you parry. Would like to see that, or I would expect that to happen.
  • "Bug": Found some cases where I would enter "Frenzy" mode in place, without any previous movement direction, so the character stood in the same place just spinning, not doing much, since you don't have control of the character.
  • I think when you parry a pink bullet you should gain a small window of invincibility against the blue ones too, just very small, as a reward for doing it properly.

Nice work guys!

Submitted(+1)

The music, the artsytle, just everything about this is amazing. Really enjoyed playing it!

(+2)

UM this is awesome! The art style and music are amazing and it feels great to play! 

Submitted(+1)

Wow this was amazing! The music and visuals were so good and the fact that you managed to get the file size below 300mb for a ue game of this quality is incredible. Great job :D