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GMod PM+

Port character models to Garry's Mod the easy* way · By Amaxivermis

Knees/calfs twisted, can't find the culprit.

A topic by grittysalt created 76 days ago Views: 79 Replies: 3
Viewing posts 1 to 2

For some reason my model has their knees twisted 90º once imported into the game. I've tried to move the skeleton around in edit mode in hopes of fixing it but nothing really seemed to affect it. In both blender and the tool itself the rigging appears to work fine so I cant really tell whats causing it. Only thing I can think of is maybe the weight painting is messed up somewhere or I'm doing something wrong with the tool.

This is how they show up ingame.


Meanhile in blender and the tool they look and move like this.

I'll leave the files for the project here.

Developer

I've compiled the model and got the same error, I don't know if it's a bug with the program because your model seems perfectly fine, my best guess was that there's something wrong with the rolls but the program is designed so that's not a problem.

I tried using the repose button which the model already is and fixed a few rotations and weirdly enough that seemed to fix the problem for the most part which I'm not sure why, I'll try to see if this is a bug or not

Thank you thank you!! At least I have a way to fix it for now, and thanks for the tool too, it's been really handy and easy to use so far.

Developer

No problem :) I'm glad that this tool I made has been helpful for a lot of people, it also helps everyone to tell other fellow modellers about this program as well