this game seems cool! splitting upgrades between 3 resources and asking the player to allocate their time and upgrades between the three is cool. blue is a little underpowered compared to red and yellow, but you can't neglect it of course.. its also got a neat bit of unfolding, although i feel like it exposes too much with each leap, e.g. all 3 mines, or all 3 forgable gemstones. it'd be cooler if the forging mechanic initially didn't show 3 buttons for the gems and instead like. idk. had you pick some gems to fuse? the new gemstones feel a little unwarranted as they do nothing in and of themselves. maybe they could get their own small upgrades like a multiplier to the two gems its made of?
there's some issues, unfortunately:
- changing between the mines exits fullscreen and resets the drill upgrade without letting you re-buy it even
- the forging minigame isn't very clear on the fact that you're supposed to use the space bar. maybe add a "forge" button to match the click controls the rest of the game uses?
- auto mining bots don't work when not present in the mine (if they worked, they'd continue to be relevant once the drill is fixed, which
