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Spinny-Roly 64's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #31 | 4.343 | 4.343 |
| Overall | #60 | 4.178 | 4.178 |
| Visuals | #111 | 4.441 | 4.441 |
| Audio | #115 | 3.980 | 3.980 |
| Seriousness | #259 | 4.010 | 4.010 |
| Creativity & Theme | #262 | 4.118 | 4.118 |
Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Amazing game. Difficulty could definitely be tweaked, but it’s really fun regardless. Once you learn how to use the chain jump properly it’s very satisfying to pull off. The charge roll also helps a lot if you know what you’re doing. If possible it’d be nice if the collision was less wonky on moving stuff. I straight up clipped into a pillar at one point, though I was able to jump out of it. It’d also be nice if you couldn’t stick to steep slopes (you could do this a lot on the mountains in the starting area). Overall though absolutely amazing, would love to see more of this.
I'm glad you liked it :)
Yeaahhh moving platforms are definitely something I couldn't get 100% reliable at the time. I think I have them a bit better now but will need to test more. Did you do anything fancy to clip into it?
As for the steep slopes, that was a funny thing from the default character controller and I forgot to add slope "sliding off" so you just kinda stand there like a mountain goat lol. Will see if that should be fixed or if it's fine, not sure yet haha.
I fell into the pillar really fast. The speed probably had something to do with it.
Fun! The player controller felt smooth, and it was very flowy to just be bouncing all over the place. I had only one issue with the control scheme, which was how unforgiving it felt to try to chain jumps. The timing window for it could be more lenient.
Level-wise, the world's design was interesting and unique enough to keep me wanting to explore. Keeping an eye out for secrets was exciting, and I enjoyed that the simplicity of the "puzzles" led to more emphasis on movement. I wish there had been a couple more checkpoints underground, specifically in the castle, because I kept falling all the way down (usually on parts that required chain jumping) and eventually got frustrated enough to stop playing.
Very solid game!
Thank you for playing :D In the post jam update I am working on, I have the chain jump timing increased a lil bit which should make it better. As for the level design, I'm glad you liked it! I'll also have a second checkpoint in the castle :)
loved this game, took this screenshot of the bettle watching the horizon
My fanart:
Looks great!! :O
I can't believe it took me this long to actually play this one.
First of all you perfectly captured the 64 vibes! And the size and span of the lvl design is nothing but incredible! It just kept going and going! It looks cute, the music is calming. Great job!
I do have some questions about some of the mechanics chosen mainly about some of the rolling/waking. As it is it felt pointless that there was an option to walk cuz I just rolled everywhere, rolling seemed slightly faster and handled pretty much the same as walking so that makes me wonder why the player isn't just always rolling? I didn't encounter any specific area where walking was required? (although I stopped at like 130 gems so maybe it's there and I missed it :P)
That doesn't take away anything from the game though, just something I was wondering!
Very fun! Great game, good job!
I'm glad you enjoyed it :) I tried hard for the n64 vibe and I like that people see it!
As for the walking, it's mainly one of the only ways to move "precisely" or slowly. In most cases you'd roll or bounce around, but in others you may want to slightly reposition or simply vibe somewhere and walk around. Plus I like his walk waddle :D
Best game of the entire jam. Wow! I am so amazed that the game kept going after I collected all 160 of the gems. Genuine jaw drop moment. I am so impressed, you guys have done an amazing job!
Hello! I've played a fair bit of your game and I have some feedback for you! I did not finish it (I got to the temple looking building in the underground zone?) but I want to return to it after the game rating period is over!
I think that's all I've got for now. I hope that didn't come off as negative! I'm trying to be constructive and help the game improve! I've got to say there has been a few games I've rated for this Jam so far where I've had to preface my comments with "This type of game isn't usually my thing, but...", However yours is exactly my thing. I love a 90's inspired 3D platformer collectathon. And this one feels like a worthy entry into that genre! I was not just saying things at the beginning of my review when I said I want to return to this after I'm done rating games, I really do want to finish it and hope you continue to expand it!
Thank you so much for the wonderful game experience! Have a fantastic day and good luck in the Jam!
Thank you for playing, and I'm glad you liked it :D
That is true, I mainly had walking as a chill mode or to do small adjustments (since it's really the only way to move "slow"). I'll be tweaking the walking mode if I can in an update postjam :)
Yes! You are falling all that way for both the distance and for a loading transition around halfway to unload the overworld (I do this in a few spots). This one is particularly long due to the distance, and to give a sense of "wow I'm still falling, where the heck am I going" haha. I may look into adding a rock or something midway to show progress but I'll see if it fits :)
Is there a particular spot in the first part that gave you a large amount of trouble? If you want to timestamp it for clarity I have a 100% video on the game page, and if you can say what you mainly had trouble with at those spot(s), that would be helpful!
That is actually true, as controller support was a happy accident. When I set up my action maps I did controller keys right at the start then forgot about it until afterward when a friend used them for the first time (since I mainly use kb&m). I'll do a remap for sure!
As for the platforming, I tried to make small "movement" hurdles such as in the underground with the steps up to the temple. I think it's the 2nd step that requires you to know how to chain jump to gain height for getting up there. Or the underground entrance getting the hang of long roll launches, and using jump to get a farther distance via coyote time. Or I often add slight lowering of edges, or slight angles to indicate a jump off point, etc. I may have messed up in a few spots, so if you come across some that aren't great to you, let me know (if you want to) :)
You can come across a few really early on if you know where to look ;) Others are in plain sight depending on the area. But yes I liked adding those, they were fun!
Oh this has all been great, none came off as negative don't worry!
Post jam I'll be doing an update with various tweaks, a few starting section changes to better enforce what the basic controller movement can do (and a few bug fixes), and some checkpoint tweaks (+ one additional one somewhere).
what an amazing game! the character was so cute and the platforming felt great. i was surprised by the amount of content in the game, i played for about 45 minutes and didn't get all the extra collectibles (i likely would have looked for them had i not gotten stuck in the end area). i had some issues with the camera but nothing major except for that one small tunnel you ascend through in the lost isle with all the platforms was really difficult to orient the camera in. speaking of i thought all the different areas were great but the lost isles in particular were super fun. the forgotten castle as well was a really nice platforming section, it definitely made me a bit angry upon some falls but it felt very rewarding to finish because of that. other than that i just would have liked a way to exit the credit room so i could look for the remaining secrets but absolutely amazing job. probably my favorite game so far, i'd love to see a post jam update if you're feeling up to it <3
I'm glad you enjoyed it! :D The Lost Isles was the final level I did so I wasn't able to tweak the geometry for the camera since I ran out of time. Although I am happy you liked it, I also think it's fun :)
Also, the statue collectables are saved across playthroughs (until I push an update for some reason where itch deletes it), so you can still get the rest if you want to!
I also have a post-jam update in the works with various finetuning, slight starting area changes and general checkpoint tweaks :)
ah great! i went back and got the ones i missed
Adorable. Love the movement mechanics. Great job!
I love it, the movement was really cool! My only note would be in the context of a jam, I really wanted to get into the meat of the platforming faster. Great game!
Incredibly well imagined, and relaxing experience. I love the art and the depth of the movement is incredible for such a simple game. My only complaint is how linear the second half of the game is in comparison to the first which is obviously the fault of the time constraint than anything else. Otherwise amazing experience!
Amazing work! So nostalgic. I find the jump acceleration a bit too hard to control in the beginning, but when you get used to it, it's so fun to play. And the huge map, the hidden secrets, so much content! I loved it, Congratulations!
Tell me the secret. HOW did you make a game in 7 days, that is genuinely better than most 3D mario games? (- the amount of content ofc) THIS IS INSANE movement is fluid and ultra fun, just give me this bug and I can jump around for hours. Music is just charming, fits very well with locations, and the N64 style graphics, just 10/10 experience.
Thank you! I spent like 17 hours a day for the whole 7 days just figuring stuff out and eventually got to a point where things started clicking together :) I'm glad you like it!
Thank you for the kind words :D The enemies ended up being more of an atmosphere sort of thing, where you could go and bonk them since they live there, but is optional. I considered making a puzzle with the metal bug (since you can bounce on it) but didn't know of a nice way to do so. I'll see if I can add a lil extra something to them :)
Great game the music goes really well with the areas as well.
NO WAY you made this in 7 days, this is so ridiculously good omg. The levels were a bit too hard for me though ( 1 or 2 more checkpoints in the forgotten castle would've made it so much easier ) but honestly even though I was raging HARD, the movement tech is so so so so fun ( so many neat little speedrunning tricks could be possible ) and you can bunny hop!!!!!!! so fun man also the small little secrets and the unlockable outfits are great!
I'm glad you enjoyed it :D I worked a lot on the controller finetuning with the environment so I'm happy people like it haha. When the jam ends I'll be releasing an update with some tweaks for things, such as for checkpoint sizes and putting an extra checkpoint in the castle about halfway up to be nicer :)
I really liked the game!! It was very fun!! I just think you could do more spinning mechanics, the only spin that the game have is the rolling power, but great job anyways!!
I'm glad you liked it! For the spinning mechanics, there are multiple! :D Rolling around, roll launches, roll slams, and spin buttons (the ones you have to hold down roll to spin). Lotta spinning haha. Thanks for playing though!
Woah this is the BEST platformer I have in a while! Fantastic work ദ്ദി(៸៸ > ᴗ < ៸៸ )
It has all element needed to be fun to speedrun, but right now I just wanna find all the collectables~ (Missed 2 trophies)
Thank you :D I'm glad you like the level design! It was my first attempt at this sort of thing so I wanted to go ham with it, and I found it really fun to do. In the post-jam update I will be adding stuff like a play timer and starting area tweaks, so it should be a bit more refined :) I hope you find the last trophies!
Okie so I found another during replay and got a little hint from Ofu for the last one :3
This is great. The controls are very tight. I just wish we had more space to roll around because is quite fun to move at high speeds once you get enough momentum.
What a great treat! I'm a sucker for 3D platformers, so I really enjoyed this! The mechanics are super fun to play with, and the level design revolves around those mechanics very well! The art is super charming, and the music was great. Fantastic!