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Axial's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #2606 | 2.268 | 3.000 |
| Seriousness | #2638 | 2.457 | 3.250 |
| Creativity & Theme | #2718 | 2.362 | 3.125 |
| Enjoyment | #2827 | 1.984 | 2.625 |
| Overall | #2847 | 2.154 | 2.850 |
| Audio | #2869 | 1.701 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Very cool core mechanic once I had the AHA of how it worked But I couldnt clearly keep in mind what exactly the buttons im pressing were doing or how those related with the gravity, I ended up kinda just mashing my way through puzzles And also think I sadly got stuck on the room with 3 boxes as 2 boxes wont fall down from the ceiling no matter what gravity I put them in
Still a cool game and rly appreciate the visuals!
Definitely had issues myself with UI/UX trying to convey what things actually do and that's something I want to try and iterate over. That room is actually sneaky and the bridge you're on doesn't reach the floor so the crates can actually move under it! The blocks are actually physics based which I initially thought would be cool but definitely presented a lot of issues even while play testing it myself. It's something I'll probably change to be more grid based once the jam is over and I polish the game more since I really like the core mechanic.
Once i figured out what the controls meant which didn't take too long it was good fun if not slightly challenging at times. It reminded me of portal which I love but had it's own mechanic and twist. Great game.
I was really trying to aim for the same vibe as portal so you mentioning it is insane praise ty!