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Nerve Core's itch.io pageWhat artistic elements did you combine to create your game's art style?
2D illustrations & photos
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What artistic elements did you combine to create your game's art style?
2D illustrations & photos
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Comments
Good game! I had a lot of fun with it. I'm not a huge fan of either dungeon crawlers or typing games, but somehow it really works here! The only thing I'm not quite sure about is how the gameplay is meant to evolve over time. Will it just be more typing?
Also, encounters sometimes become a bit too frequent. As a result, the enemies don't feel particularly dangerous or challenging—they end up feeling more annoying than anything else. That's why it was especially satisfying to fight the boss (that was a boss, right?) who appears as a white pillar after the NPC who senses something bad. Unfortunately, after I defeated it, I ran into a bug: the message Enemy.Deleted() stayed on the screen, I could still type, but nothing else happened. That's a shame.
The visuals are excellent! Personally, I like using as few colors as possible in my own work, but at the same time I know it's difficult to pull off well, and I always worry that people will think, "It feels a bit too monotonous—it needs more color." Here, though, that minimalist approach works really well. The world is intriguing, and I'm looking forward to reading more terminal logs and talking to more characters in the full version.
Congrats! Your entry was randomly selected for one of the jam prizes! The asset you won is Pizza Doggy's PSX bunker pack. Let me know how best to send the link to you!
Oh thank you so much ! You can send to me on discord : thephilosopherstone
alright request sent!
Oh my god, this was amazing! The mixture of dungeon crawling controls with typing in black and white makes me think a little of Cryptmaster (Given that I liked this, maybe I should go give that a try...)
Firstly, the fact that you did this in just two weeks is incredible. It took myself and my team (of maybe 3 - 4 others) four whole months to do our project! (Though, there were a few times we were held up for a few weeks due to 3d art asset issues, but still.)
I loved the visual style, the mixture of halftone photobashed (or what appeared to be photobashed) enemies and entities, along with the color-inverted illustrations, and the simple, blocky, digital layout. A couple of times I thought "yknow, it'd be good if this game had-" and then the game would come along and do something similar right after I'd thought it (health crates, multi-word or number combinations that you needed to get right, etc). The sound design is excellent as well! Very textural and crunchy.
The only issue I had with it is that, to exit typing mode, you have to press the Escape key - and as I was playing it fullscreen in browser, it kept kicking me out of full screen mode! >.<
But aside from that small gripe - this is fantastic. Best thing I've played so far in this jam!!