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A jam submission

ReGrowthView game page

Roguelite arena battle
Submitted by Psycheskellic — 1 hour, 46 minutes before the deadline
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ReGrowth's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#20132.7043.200
Audio#21312.3662.800
Overall#31031.9272.280
Seriousness#31232.0282.400
Enjoyment#31561.6902.000
Creativity & Theme#34360.8451.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted

I love the aesthetics of this one (the sound design especially) but the game could use some more polish overall, and I struggled a bit with getting the controls to work. Still though, with some polish this one has some potential!

Submitted

The controls were really bad for me since I don't have arrow keys so was almost unplayable out the gate. The music was a bit loud. Enemies spawned inside of the platforms which I also didn't see any way for the player to even get on the platforms? Also didn't see any spinning? I did really like the art style though but there was a lack of visual feedback when it came to attacking enemies no particles or any thing to make it feel impactful really

Submitted (1 edit)

Slightly awkward controls when the main are space, zxc, but then there’s a far away one that’s Q. It is also a bummer that with a game that’s made to play with keyboard requires us to use the mouse to start it (click the start game buttons), and worse, to buy things at the store.

And I am quite stuck trying to climb the walls. I keep bumping my head on the ceiling.

Edit: I got unstuck, luckily. Unfortunately what I think this game is missing is purpose. It has a lot of hard enemies which are many and overwhelming, and there’s not much you can do in terms of strategy. It’s just a beat ‘em up or be beaten, and incrementally get stronger by buying stuff at the store after you die. But I don’t see how it has to do with spinning and I don’t feel the joy or purpose of the game loop.

Submitted

Pretty intesresting game. The art was nice but the movement was a bit awkward. Would really benefit from custom controls

Submitted

juicy art and sound effects! pogoing on enemies is always a delight 

Submitted

Cool Game! I absolutely adore the art style, and the amount of different intricate enemy designs is really impressive for a game jam game. The hollow knight inspiration is very apparent in a good way, made me attempt bouncing on enemies which is incredibly satisfying in the way it was implemented. I think the game suffers a little bit from the controls, i would've liked to be able to jump with up arrow, or to have controller support. Other then that, i had a blast!