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I wish I was a fish's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #11 | 3.743 | 4.100 |
| Gameplay | #16 | 3.286 | 3.600 |
| Overall | #19 | 3.210 | 3.517 |
| Theme | #21 | 3.378 | 3.700 |
| Fun | #23 | 3.104 | 3.400 |
| Audio | #28 | 2.647 | 2.900 |
| Uniqueness | #29 | 3.104 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is this game a platformer, what spin does it bring to the genre?
It's a simple 2D platformer
What theme does this game use? also explain how you implemented the theme
The game uses both themes: it's focused on speedrunning and the main mechanic is to transform into different animals
Did you use any AI or PREMADE assets in this game?
No
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Comments
Really smooth controls and animation. I really wanted to keep playing!
thank you!
The art style is very good, and the transformation mechanic fits the theme really well. Good job!
thanks!
The art style is pretty good and overall the game is fun.
thank you!
I liked the cool transformations but I don't think speedrun fits with the game. The level was really fun.
thanks! was it the level design or the overall mechanics that didn't fit speedrunning (or both)?
Yo that is so cool! The visuals is very nice
thanks!
I love the art style, and the gamepad support is a nice touch. I made it to the end!
thank you!
I love the aesthetics and the juice the game has,I had a lot of fun playing it,good job.
Heres my game:/jam/platformer-jam-2/rate/4726080
thanks!
I like the graphics, esspecially the squishiness, the gameplay is also really cool, tho idk if it is just me having bad internet but the audio sound a bit deep fried
thank you! i applied some effects on the music at certains parts of the game so maybe it didn't properly work on web?
I love the concept and how each animal had a different feel for platforming. There definitely needs to be a little balancing. Also how fast the camera moves to look ahead when you change directions or move might want to be tuned a little because I wasn't a fan of that. Other than that one thing, it was honestly a ton of fun and I loved playing it. Keep up the great work!
i'll keep your feedback in mind for the camera and the balancing, thanks!