neat game! my advice is to add some "way" to have more control in the game. for example, making it so the faster opponent when you hit a top deals more damage and receives less. this'll make players have a way to strategize. also make the white rings give a bit less spin to make it more challenging
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Top Vs Top's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #177 | 4.000 | 4.000 |
| Audio | #720 | 3.333 | 3.333 |
| Overall | #797 | 3.493 | 3.493 |
| Visuals | #1129 | 3.400 | 3.400 |
| Creativity & Theme | #1261 | 3.400 | 3.400 |
| Seriousness | #1275 | 3.333 | 3.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
cool game and implementation, i suggest you tweak balance as now it's a very little room for player to learn the game (i mean dying 7 time just to understand game is not fun) you push player too early to be careful. and throwing new and more enemies also to soon. make this experience a bit longer and lighter at least at the start and will feel much better. overall great game feel, i like your game!
Hope you will try and rate my game also<3
Had a really fun time weaving through my opponents, didn't occur to me I should've been attacking them to reduce their speed while maintaining my own speed, oops. 😅
Was a fun game! Controls felt very smooth and felt great bopping into the other tops. Great work!
This game has some juice going for it. The gameplay is fun and the audio and effects make it feel really good to do hit other tops. Would love to see a spin indicator on the top or something to show you are low. I get very focused on the top and forget to glance at the ui lol.
This was one of the funnest games I've played in the jam so far. The concept is simple but opens up a lot of opportunities for strategy, from knowing when and how to move to deciding when to strike and when to focus more on keeping my distance. The difficulty progression also seems quite fair & the controls are tight yet responsive. An idea that I had was that maybe the enemy could also collect the white orbs which would've made the game more cruel but also would've added another layer of strategy, but that's my thoughts and honestly I can see myself playing this game again sometime after the jam haha. Great job!
Interesting idea of spin beeing the resource that you have to manage. Love the arena visuals - simple, but doing what it should. Gameplay screenshot on site would be nice :D on menu alone it’s hard to pick up that game :v
Cool game! It's a good difficulty level, and the physics feel quite smooth. I like the visuals as well. Nice job!






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