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A jam submission

VineguardView game page

Local Co-op Vineyard Scramble
Submitted by HanClinto — 5 minutes, 57 seconds before the deadline
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Vineguard's itch.io page

Results

CriteriaRankScore*Raw Score
Best Overall#63.3333.333
Most Fun#63.2503.250
Most Innovative#63.4173.417
Best Christian Teaching#102.7502.750
Best Mood#152.5832.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

AI Asset Generating Tools
Copilot (GPT 5.5)

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Comments

Submitted(+1)

That was fun! I didn't have someone to play with, so I tried playing 2 players at once. I didn't get the high score XD

Developer

If anyone would like to see an example of 4p gameplay, we had some friends over yesterday and got to try out a full game:

https://www.youtube.com/watch?v=rE5MqBuPCVo

(+1)

We had a blast!

Developer

So glad to hear it, thank you! How many people did you play it with, and how far were you able to get?

Submitted(+1)

I want to share this game with someone now. Thinking it would be fun with multiple people! It was fun 1 player.

Developer

Thank you! That's definitely the goal -- there's not a whole lot here for 1 player, and the game is not-at-all tuned for that.

If you can find a second (or third!) person to play it with, I think the experience improves quite a bit. :)

Submitted(+1)

Tried this now. Not sure yet if I will rate this game, for I am feeling that with 1 player only, it might not be properly rateable.

Especially from the funness point of view. I can imagine how it might be with more players, but not really know.

But that said, I will say at least here what I thought. First of all, it was very nice implementation from those bible versse, and I also realised they have a problem with the category naming of "Best Christian Teaching" as that wording doesnt really take into account the idea that someone makes mechanics based on that, which on the other hand we can ask if that is how effcieint way of teaching some christian principle.

But basically I did like a lot in this. As you explained in the blog, it is supposed to bring families&friends playing together, since this game doesnt make much sense with just one player. While that itself is a dhristian principle, im not sure it should rate very high alone, since then it  could lead to situation that by making multiplayer yo9u get one extra point automatically. But you could say that spending time with your kids in this game, is growing your wines and part of the patience.

And you needed patience to wait for the grapes to get ready, and also defend them from foxes etc. so the whole game was pretty uch insipired fropm those verses, without adding much extra at all, which in itself is pretty good achievement.

Graphics, while not fantastic or anything, wrked fine and communicated all the necessary. Moving around felt fun, and I understood the game quite immediatelly, but, I did read your blog before hand, so that might be just because of that.

Especially the Innovative part is bit tricky in this one. On one hand that is very innovative, on the other hand, it is very much overcooked , and if thinking it as a new overcooked type of game, im not sure that is so inovative in that regard, although, I liked how you flipped the graphics from over the top view to sideview. It made the overcook game completely different kind of experience just simply changing to sideview (which, despiet its simpliness, xcounts as innovativeness, especially when considering that other overcooked game copioes have always been from top-view the ones I have seen - not that i have seen that many).

Anyway, it was very good entry. I had fun trying it out even alone, although I am not much of a fan of overcooked kind games. I could see myself having fun with this for a while. Maybe max one evening, or shortly in different avenues, like in CGDC meetings, so it does have replayability, even for someone like me who doesnt like that much from overcooked.

Submitted

Well, right after I submitted the previous, daughter entered the room and I got to try it with two playes.

It actually seems that with two players it requires experienced players, to be, sort of fun. I guess minimum amount of first time players needs to be 3 to make this work. For problem was that defending thsoe foxes was very hard with two players still. Hence my point that with experienced players it would be well doable, and probbably even fun, but that would require two players who like this kind of games to become expert first.

With three players one player could conentrate on getting foxes away and two could be puimping the wine. Thats why I think three is minimum for unexperienced players.

Developer

Thank you so much for trying it out!

I definitely should have added more difficulty levels to the game. If you wanted to try it out with less-experienced players, there are some game parameters that you can adjust in the game Settings menu (the gear icon in the lower right) -- such as raising the limit of grapes that are allowed to be stolen from 4 up to 10 or 20.

Regardless, thank you very much for your detailed and thoughtful feedback -- I do appreciate it!

Submitted(+1)

That had been good thing to realize that there was difficulty level. Could have switched it to 20 to learn first, then down to 4, since I think the low number is basically better, but at beginning, when playing with just 2, it can be bit frustrating to get to game over all the time. With 10, or especially 20, it gives you possibility to learn defending in much more peace.

(+1)

Lots of fun getting grapes!

Developer

Thank you -- I'm glad to hear it!

Submitted(+1)

It's really cool that you decided to make a multiplayer game. With audio and some extra things to do, this could be like an Overcooked game.

Developer

Thank you very much -- I appreciate the feedback.

Overcooked was absolutely an inspiration for this game. That, and Killer Queen.  

I think you're right -- it would benefit from a few extra things to do around the vineyard.