I played on browser. Lag was a little annoying but manageable. Sometimes level 1 would freeze at the beginning (not from lag), and I had to do the "reload game" option. Also, sometimes I wouldn't die to the death pits and was forced to restart level. The dev times may have been fake, but I had some fun grinding until I beat them all with a time just under 1 minute. Overall, very fun game! 
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That One Time Slimeston Sully Speed-ran A Medieval Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #31 | 2.960 | 3.625 |
| Fun | #38 | 2.654 | 3.250 |
| Overall | #44 | 2.535 | 3.104 |
| Gameplay | #44 | 2.449 | 3.000 |
| Audio | #46 | 2.143 | 2.625 |
| Uniqueness | #48 | 2.449 | 3.000 |
| Visuals | #50 | 2.552 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is this game a platformer, what spin does it bring to the genre?
- There are a few platformer elements in the game. You can: sprint, jump, roll, wall run, and wall jump.
What theme does this game use? also explain how you implemented the theme
- Metamorphosis: You are a slime that eats consumables which makes you bigger. Using sprint makes you smaller
- Speedrunning: The game is designed to be a skill-based "go fast" type of game, and we believe this game can be played multiple times to improve your time
Did you use any AI or PREMADE assets in this game?
- AI: No
- Premade Assets: We added some premade sound effects and music samples, however all of them have been edited with SFX layering, audio effects, such as: EQs, Reverbs, etc.






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