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The Sixth Chamber's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1797 | 2.891 | 3.000 |
| Creativity & Theme | #1887 | 2.965 | 3.077 |
| Overall | #2024 | 2.713 | 2.815 |
| Audio | #2050 | 2.446 | 2.538 |
| Seriousness | #2179 | 2.817 | 2.923 |
| Enjoyment | #2221 | 2.446 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
I like the concept but I don't really know what the different bullets do.
Fun concept, but other than the standart bullet the sound for firing was way too loud for me. But a good submission regardless in my oppinion
Same thing here, I did not understand what the different bullets were doing, though the gameplay itself is nice. Some enemies had way too big damage range though.
I agree with others where it did not seem to matter for the bullet type or what was better against what. But it was a good game, very enjoyable, i really liked the dash animation effect. Good submission!
It's a nice game to be made in a week, i do agree with other users, the bullet type feels like it has no impact. It doesn't help that is not explained anywhere.
Combat wise is fine. My fav part was the revolver spinning, both the animation and sound effects were really great made.
The combat was very fun and I loved the spin animation for revolver, however I didnt really see a major impact in each bullet type. I think the changes between bullets needs to be a lot more drastic.
Simple and fun. I don't think the different bullet types were unique enough.
I wish the bullet types had noticeable effects or maybe you needed to figure out which bullet kills which enemy type or something. As it stands, you're not really spinning to win, just spinning because you can? It's not needed in any way.
Either way, good work, nice art.
Good job!
Liked the visuals and visual feedback on hit, though wanted some sound feedback too.
Sometimes the enemy stick to the player when he is at the bottom of the level.
Shooting feels smooth but I didn't find the difference between type of bullets and the sound of the shot is to loud.
I wish there would've been more feedback when getting hit. Changing your ammo depending on enemy type is pretty neat. I suggest you keep adding stuff to the game as it can be real fun!
The feeling of shooting is good, espcially with the change in the sound when change the kind of bullet.
I first thought that we had to match the bullet's color with the ennemies' color. But I didn't feel any difference in the damage deals.
I think that we are missing better feedback when we get hit
Also there were very little spinning and seriousness
Nice job for the game feel !
The game art and sounds are nice.
I don’t fully know if changing the weapon time does something beyond changing the shooting aesthetic. I’d also suggest to make it a bit more clear when you get hit.
Other than that, game feel is already good, especially for a jam entry (e.g. subtle screen shake on hit).
Well done