Play illusion
a climbing game i made while playing yoshi's island's itch.io pageWhat artistic elements did you combine to create your game's art style?
2d illustrations for the player spirte, photos, stock images
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Ooooh, what a game!!
It's rare for a game to make me laugh out loud. This one did, and it felt so genuine, so effortless. It was like a good friend walking up to you and telling you a short joke they came up with themselves. Not the kind of joke that makes you burst out laughing, but the kind that leaves you with a quiet smile. Then, half an hour later, you've already gone your separate ways, you realize you've stopped smiling—and then it suddenly hits you that the joke was about more than just the joke. And you smile again.
Damn, I wish I had the courage to make games like this. Instead of spending months obsessing over systems, just creating a statement that doesn't need them—a statement powerful enough to land with nothing more than two stock images with watermarks.
Thank you so much for writing such a beautiful and thoughtful note. This really means a lot to me, and I feel very encouraged by it.
I’ve always been fascinated by the atmosphere of your games, and by how cohesive they feel (Polynya and Tropic of Dinosaur are my absolute favorites!). I think your obsession with systems has led to something truly special.
In contrast, I often struggle with adding more depth and layers to my game, or with figuring out how to build systems where multiple mechanics can really come together. So most of the things I make are still very short. I sometimes feel like I’ve been stuck for a long time at the stage of making small “clever” mechanics.
Maybe having the ability to make something and having the courage to make it are two different things. But I really hope I can find ways to step outside of my comfort zone more.
Thank you again for your sincere feedback. It helps me accept where I am now a little more, and also makes me feel more grounded in enjoying all kinds of games.
Congrats! Your entry was randomly selected for one of the jam prizes! The asset you won is Pizza Doggy's PSX bunker pack. Let me know how best to send the link to you!
Thank you so much! You can send the link to my email: deimosly@outlook.com
alright email sent!
Okay, I don't think I can wait for all the points to add up, not trying to brag but I scored WAY too many points, hah.
That was interesting! It didn't feel as much like a full game, as it did a single mechanic for another game - but, it's a pretty darn interesting one! Would be great for a horror game, or perhaps something stealthy, where you've gotta time releasing the mouse button with the sound of doors closing or thunderclaps.... mmm. there's a lot of potential in this mechanic! I highly encourage you to work this into a full game in the future! :D Good job!!
(Also - in the future - if you need stock photos but don't want to have to put up with watermarks, try some free stock photo sites, like Pexels.com, or Pixabay.com. Pixabay is probably my favourite - don't know what I'd do without it! Still, *any* stock photo is better than an AI image, even if it has a watermark... hah.)
thanks for your thoughtful feedback! and so happy to see a mechanic could spark new possibilities! i like this mechanic but im also thinking about how to make it less tiresome for longer playtime. hopefully i can see something like it better integrated in one of my future games, or someone else's :)
and thanks for the tips on stock photos!
thank you! could you try out our game in response and let us know what you think of it, please? :)
how tf do you program while playing a game... 10/10
heheh thanks