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Spinergy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #411 | 4.000 | 4.000 |
| Audio | #1085 | 3.111 | 3.111 |
| Overall | #1273 | 3.211 | 3.211 |
| Creativity & Theme | #1279 | 3.389 | 3.389 |
| Seriousness | #1582 | 3.167 | 3.167 |
| Enjoyment | #2315 | 2.389 | 2.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Cool idea! Somewhat similar to mine. The music for your game is much better than mine.
Hey Roger! Fellow KFBF/game dev hobbyist here! So keep in mind with my feedback, I only have one more game under my belt than y'all, and while my second game felt way better, my first one was nowhere near this nice!
This is a great first game from you guys! The art, sound design, music, and vibes are all really good. My biggest piece of feedback would be to look for ways to add more "feedback" for player actions. The gameplay loop makes sense and I like the progression, you can really feel the upgrades increasing your energy generation, but clicking the buttons don't really feel "meaty" enough, if that makes sense. Also it would be great if once you click the sun to trigger wind, it had a visual change, whether that be just a color change during the cooldown period or an actively updating cooldown graphic, just to help with gauging the timing of the wind.
Again, these are small nitpicky things, overall you guys did a great job! Would love to get your hands on my entry if you have a minute or two!
Windmill idea is very sweet. Agree with others that UI could use some refinement. I believe upgrades were universal, but I'm not 100% sure. If they are, could be interesting to switch them to be per windmill instead, although it'd require some economy balancing. Also, I think you should click the individual windmills to have them spin, that way the spin longer upgrade is more impactful. Artwork is charming!
I liked the game; I thought it was really simple and cute.
The art and the sound are very nice. I don't think the cost of creating a new windmill should increase. Would be nice to have a display of total energy created in addition to current energy stored and total created per windmill. I'd also like a stats display showing how many times I've upgraded each windmill. I don't think it makes too much sense to click the sun to create wind. You might not need to include any interaction to generate wind.
I love the artstyle of this kinda cozy game. Great job you all!
cool visuals and fun to play, although a bit too boring at the beggining
love the art style! really interesting gameplay
Nice incremental game, my only gripe with it is that you can only press the sun every X seconds, so like if I have multiple windmills that have different spin lengths sometimes some will just be finished by the time I can press the sun again. Like I'm not a fan of how slow it feels to press the sun and then wait until I can press it again, it makes the pacing feel off to me. Other than that nice idea and game, congrats on your first game!
Thanks so much for the feedback! Definitely have room to improve when it comes to refining the core game loop. Much appreciated. - R&L
Nice cozy incremental game! Was really fun to play :)
Nice cozy incremental game! Was really fun to play :)
Nice cozy incremental game! Was really fun to play :)
Great vibes, great art, some of the UI could use work (not being able to see the cost unless I click was particularly confusing. I was also briefly confused about if the upgrades were per windmill or not but figured out they were universal. A simple but very pleasant game
Thank you so much for the feedback! Yeah, UI is for sure something for us to work on. Hoping to improve the game in the future one day <3
:)
Very chill game. Donquixote would love it.
Nice, slow and cozy, very enjoyable!