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D-EICHELL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #7 | 4.000 | 4.000 |
| Overall | #8 | 3.706 | 3.706 |
| Visuals | #16 | 3.765 | 3.765 |
| Audio | #18 | 3.353 | 3.353 |
| Fun Factor | #23 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was your game made solo or in a team?
Solo
Did you use any third party assets?
No
Did you choose from one (or more) optional secondary themes?
No
Does your game contain any 18+ content?
No
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Comments
Very unique mech mechanics and vibe. I enjoyed controlling the mech and lugging the boxes around but the level design was confusing. I found the world to be too big and empty and when I got to a gap, I couldnt figure out where to go. I thought the large checkered wall I saw on my way to the gap was an elevator or something so I walked back and found it was just a wall lol.
Really great aesthetics and vibes. Maschinen Krieger by way of PS1. Really takes you into it's funky lil world. =)
Cute game! I love the satisfying steps and jump (+load before launch)! The controls are a little tricky, and had difficulty determining where I was aiming. Otherwise, this game is very nice, the art is there, especially with the cute robot.
The late ps1 early ps2 vibe is great :) It really stands on its own as a universe you want to delve into!
very cute mecha, great movement mechanics and nice fitting music ^^
The mecha is incredibly cute, and the project is great!
W
nice game, the whole attaching packages to you reminded me of death stranding!
Nice! The gameplay is a bit punishing, but the mech design is very good. I would help it the player controller was a little bit more responsive (faster acceleration etc)
Good Job!
...
I really hope I was not transporting anything fragile...
Really nice Mech delivery simulator !
I really dig the art direction. The mech design is awesome and a gotta shoutout the cool detail of the page deco framing the web build in a handheld console of sorts, so cool !
Very nice as well to have tutorialized the mechanics, that way no confusion possible on how everything works.
I’ve had a few small issues though :
Now despite that i really liked the concept and i gotta praise the art again cause your Mech design is totally rad, it feels like something from a Ghibli movie, like the game adaptation of one on PS2, well done :D
Thank you so much for the kind words! The gap is actually jumpable :), you just have to throw your packages across beforehand so they dont fall in. I do agree with it being a bit vague though, if I were to continue I'd definitely focus on communication direction a bit more strongly.
Oh i see :o i gotta say i didn’t think to just try and throw the packages across, i’ll have to try that again to see more of the level, my bad XD
physics are fun to play with, I just wish this cute robot were moving faster, kinda neat c:
Kojima personally produced this game
I love the mech design so much and the concept for a package delivery game with the throwing mechanic is super cute, big fan well done! everything works pretty well too and feels good, weight of the mech and physics of throwing, no bugs ran into in my session. :)
This is really cool. Simple concept, punishing gameplay lol. I can't say this genre is my favorite but your spin on it is definitely unique and the mechanics all worked well! The packages bouncing based on your landing velocity is downright evil, it took me so many tries to get them across that first major gap... I'd get 3/4 over then when landing on the last one a package would bounce and tumble down. EVIL lol. but i had a good time. I took one package up the platforms to the next delivery point but stopped playing there, I just don't have the patience to keep at it tbh
I absolutely love the mech design, reminds me of the Maschinen Krieger model kits, but cuter. You got across the stompiness of a mech quite well too. You created a nice erie vibe with the look/sound and I think it's an impressive game for a solo dev! Great work 🤘
Thank you for the kind words! The packages bouncing off ledges wasn't intentional originally but once it happened to me the first time I didn't have it in me to take it out hahaha. Maschinen Krieger was also a massive inspiration for the design so its cool to see someone pick up on it :)