Trying to open any file from `example` direcctory causes "Application not Responding" issue on macOS (Tahoe 26.2) / ARM (M1 Pro).
PixelOver version: 0.18.3.3 (latest at the moment)
Logs:
Godot Engine v4.6.3.stable.gh.c0adab896 (2026-05-26 21:34:23 UTC) - https://godotengine.org Metal 4.0 - Forward+ - Using Device #0: Apple - Apple M1 Pro (Apple7) PixelOver v0.18.3.3 - https://pixelover.io ERROR: TLS handshake error: -27648 at: _do_handshake (modules/mbedtls/stream_peer_mbedtls.cpp:88) mbedtls error: returned -0x6c00 ERROR: Node not found: "" (relative to "/root/main/v_box_container/tab_container/bones_animation/main_container/right_container/v_split_container/middle_bottom_panel/bottom_tab_container/Animation/Animation/v_box_container/h_box_container2/panel_rec/h_box_container/button_rec"). at: get_node (scene/main/node.cpp:1964) WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node Bone. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node Bone. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node Bone. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node @Bone2D@1010. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node @Bone2D@1013. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node Bone. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node @Bone2D@1018. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node Bone. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node @Bone2D@1024. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node @Bone2D@1027. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle. at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447) ERROR: Condition "p_name.is_empty()" is true. at: set_name (scene/main/node.cpp:1432) ERROR: Condition "p_name.is_empty()" is true. at: set_name (scene/main/node.cpp:1432)
PS: Trying several paths:
~/Downloads/pixelover-mac-demo/example
~/test/example (just a copy of `example` dir in case if app doesn't have sufficient permissions to open files from `Downloads` dir)
