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Unable to open files / macOS 26.2 / PixelOver 0.18.3.3

A topic by neparij created Jul 03, 2026 Views: 281 Replies: 2
Viewing posts 1 to 3

Trying to open any file from `example` direcctory causes "Application not Responding" issue on macOS (Tahoe 26.2) / ARM (M1 Pro).

PixelOver version: 0.18.3.3 (latest at the moment)

Logs:

Godot Engine v4.6.3.stable.gh.c0adab896 (2026-05-26 21:34:23 UTC) - https://godotengine.org
Metal 4.0 - Forward+ - Using Device #0: Apple - Apple M1 Pro (Apple7)
PixelOver v0.18.3.3 - https://pixelover.io
ERROR: TLS handshake error: -27648
   at: _do_handshake (modules/mbedtls/stream_peer_mbedtls.cpp:88)
mbedtls error: returned -0x6c00
ERROR: Node not found: "" (relative to "/root/main/v_box_container/tab_container/bones_animation/main_container/right_container/v_split_container/middle_bottom_panel/bottom_tab_container/Animation/Animation/v_box_container/h_box_container2/panel_rec/h_box_container/button_rec").
   at: get_node (scene/main/node.cpp:1964)
WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node Bone. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node Bone. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node Bone. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node @Bone2D@1010. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node @Bone2D@1013. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node Bone. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node @Bone2D@1018. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node Bone. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node @Bone2D@1024. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node @Bone2D@1027. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
WARNING: No Bone2D children of node bone_2d. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
     at: calculate_length_and_rotation (scene/2d/skeleton_2d.cpp:447)
ERROR: Condition "p_name.is_empty()" is true.
   at: set_name (scene/main/node.cpp:1432)
ERROR: Condition "p_name.is_empty()" is true.
   at: set_name (scene/main/node.cpp:1432)

PS: Trying several paths:

~/Downloads/pixelover-mac-demo/example

~/test/example (just a copy of `example` dir in case if app doesn't have sufficient permissions to open files from `Downloads` dir)

Update: it stucks for about 6-7 minutes, then file opened well...

Anyway, this is a very strange behaviour.

(+1)

I'll review this issue on a mac, ty for the report