I’m currently preparing a Halloween demo that I plan to release in October, but I wanted to share a small work-in-progress preview.
This scene was built using my own asset packs to create a Japanese cemetery. The assets themselves are designed to be used in any kind of project, but I thought it would be fun to use them to build a beautiful stage for Ikemen GO Nightly. Once it’s finished, I’ll release the stage for free so anyone can download and use it.
Right now, I’m happy with the overall quality of the environment, although it still needs more life and subtle movement to make it feel truly alive.
Working with Ikemen GO has been an interesting challenge. Since real-time lights are expensive, I have to bake the lighting. The engine also doesn’t support custom shader materials through the glTF workflow, so the materials have to be baked as well. On top of that, texture resolution is limited, so I’ve spent extra time optimizing the UV layout to squeeze as much detail as possible out of every texture.
Even with those limitations, I’ve really enjoyed the process of finding creative solutions and seeing the scene slowly come together.
I hope you like this early preview. More updates are coming soon, and I’m looking forward to sharing the free demo with everyone in October!
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Estoy orgulloso de mi propio escenario. me gustó el resultado, aunque aun falta animaciones y partículas para darle un poco mas de vida y quizás mejorar un poco la composición