Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Hirdrih Technologic (WIP)View game page

2 robot brothers in an adventure
Submitted by EyeBall Tank — 2 days, 23 hours before the deadline
Add to collection

Play game

Hirdrih Technologic (WIP)'s itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

It needs animations, at least basic ones like movement and jumping, that should be priority 

Developer

I plan to give the player proper sprites (Of both Leon and Otto) at some point, when my PC is fixed.

Very curious game. Felt quite wholesome. The MID music is great.

I like the levels, but it is very hard to understand what is a platform and what is not. Also it is a bit hard to know what is an intractable object and what is not. Like the pots in the "town" level. It's not impossible (I managed to complete the game), but some way of having contrast on platforms and intractables would be a big improvement.

The controls are a bit weird but ok. I do wonder why do we control the magic arrow with the arrow keys and not with the mouse?

I am curious about the lore. What are all the human NPCs? 

Cool game, keep it up!

Developer(+1)

I thought of having it so the solid/interactible stuff has pure black outlines while everything else has outlines of different colors or none.

And I added the arrow with the questionable mark popping when on something meant to be interactible.

The mouse being controlled by buttons is weird but I also feared having the actual arrow of the real mouse being used could cause problems.

As for lore: The human NPC's are just characters from their own worlds.

With the Nortubel kids for example being from a country, who at some point were dragged to strange worlds by a strange artifact and they started visiting different worlds with it (Essentially the plot of my previous game).

But I also plan to update the gallery with info and more images, given it only has the Hirdrih page so far.

Submitted

writing some thoughts as i play:

  • i think there is a typo in OPTIONS on the title screen
  • Having a concept art GALLERY is always a really cool feature, i like looking at all the art
  • the menu transition is nice, but takes maybe just a little too long
  • its hard to tell what is a platform/wall and what isnt
  • i feel like it would be a lot faster if i could control the pointer with my mouse
  • personal preference, I feel that the jump is too high and fast and that the gravity is really high. It makes platforming difficult
  • Also personal preference, if the player is going to be super fast, i think it feels better if there is a tiny bit of acceleration to the ground movement. even NES megaman has a few frames before he starts moving at full speed.
  • i like the atmosphere overall and the MIDI style music

keep up the good work!

Developer(+1)

I might fix the grammar stuff later on.

The gallery I plan to update to add more characters/other settings, even if after I update my MEGA gallery.

Wanted the transition effect to take the right amount for the game to load, so maybe I could tweak that.

I thought of having it so the solid/interactible stuff has pure black outlines while everything else has outlines of different colors or none.

The mouse being controlled by buttons is weird but I also feared having the actual arrow of the real mouse being used could cause problems.

Not sure if I could try tweaking movement because I fear it could affect how level design is already laid out.