Really cute art style! I like the private detective concept you went with. Collisions being active on rewind were a bit frustrating, as it occasionally scattered my setup. I also think a storage tab for unneeded items would be handy, just to keep the scene a bit more organized while building. Super fun game, I enjoyed getting through the different levels!
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Spinvestigation's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #26 | 4.444 | 4.444 |
| Overall | #69 | 4.167 | 4.167 |
| Visuals | #86 | 4.500 | 4.500 |
| Enjoyment | #119 | 4.111 | 4.111 |
| Creativity & Theme | #224 | 4.167 | 4.167 |
| Audio | #388 | 3.611 | 3.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game! For example, I took a while to understand the character could jump over the boxes (it looked too high.) So a tutorial would help for sure!
What a neat puzzle game! Trying to circumvent Spinny's death by positioning objects was really interesting and had me scratching my head at times. The artstyle is also really good and I love the flourish you added to the UI to really add some polish to this whole game.
I think if i were to recommend anything, it'd be to disable the collision detection of the objects you control while rewinding, once Spinny makes it back to his origin point, the objects would collide with him and fly everywhere 😂.
Really nice work!
This game was really cool! Reminds me of coolmath games that my friends and i would play at school. One thing though, on the last level when I beat the bad guy the boss just kept repeating the same line over and over every time I clicked. Not sure if this is a bug or another time anomaly, but either way fun game! Good job dude!
Wow, another person with the "spinning back time to solve crime" idea! Though we both had vastly different approaches in basically every way, which is also interesting. I like the concept and the execution is pretty neat! The art is charming and the puzzles are solid. I'm wondering though, is it on purpose that the bad guy may not do the same thing every time? So for example, in level 2, there's one vase on the left and one on the right. Mostly he'd go for the one on the right first which makes sense, but once he went for the left first. Once he shoved the vase so far out it went way past the guy we're saving. And those were just the biggest variations, but there were smaller differences too, in the timing of when the vase fell.
Very solid game! I had a lot of fun solving the puzzles for each level. I couldn't figure out what was needed out of me for the last level unforunately, I thought that we were meant to guide the dog to the villain but I fear I'm too stupid to know the correct answer. Great work!
Fun game with a lot of great care taken on the art, fun rewind time mechanic and visuals, and understood what it was going for after finishing the first level!! If I had to nitpick, I would say the physics can sometimes break/explode placed objects, and you have to restart the contraption you were making. I think the music is a fun nice track that stays in the background well, but it would've been nice to have maybe another track or SFX to give it that extra oomph! Awesome job though executing on the concept, fun art and character writing, and the art style! :D
Pretty good and fun idea, it's just annoying that sometimes you missplace one thing and your whole build gets ruined and you have to start over, other than that i think the game really missed oppotunities to add some cool time bending SFX, and just lacks some sound effects in general, but other than that it's good
LOVED this one, i'm a big fan of ghost trick so the concept charmed me immediately!! i really love the visuals too!
Awesome game idea executed very well, music was catchy and the simple art made it easy to focus on the levels. my one complaint is that when I was moving around pieces trying to figure it out the boxes would get in the way of other things i had already placed, maybe if you could stash pieces while you were in the building phase it would reduce clutter but overall I 100% enjoyed!





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