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A jam submission

AmbervaleView game page

In a land of darkness can you bring back the Light?
Submitted by AnointedArcade — 40 minutes, 38 seconds before the deadline
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Ambervale's itch.io page

Results

CriteriaRankScore*Raw Score
Best Overall#43.5693.727
Best Christian Teaching#43.3073.455
Best Mood#73.4823.636
Most Fun#92.9593.091
Most Innovative#102.8723.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This is a really cool game. I really like the expansiveness of the hand-crafted world, and I like the feeling of exploration that one gets -- that little pause to show the title for a new region when you walk into it for the first time -- it's very Zelda-like that way, and it's a great vibe.

I like how I can talk to so many of the people, though there were often women by wells that seemed like I should be able to converse, but they were unresponsive -- almost seemed like they were possibly part of the well template, and not actual NPCs?

Regardless, it was really cool, and the storyline with resolving the conflict between the three brothers seemed interesting. Normally when I would get stuck (like in the water or underneath the world or something) then I was able to just quit and reload and it would pop me back out into the last place where I'd entered the world, but the last time I got stuck was in a cave that I couldn't seem to figure out how to get out of (screenshot attached).


Also wasn't sure what to do with the honey jar that I got, and the description I think was left-over from a different item.


Collisions are definitely the trouble-point here, but outside of that, I think you have a really solid foundation here. The cutscenes feel good, the dialog works, and the 2.5d perspective feels very natural. The island felt friendly and welcoming and it really made me want to explore more. I like atmosphere of the rundown town and it feels like the sort of place with deep history and it makes me want to learn more about the place.

I really appreciate the running shoes -- it helps SO much to be able to get around faster in the world.

A couple of other quirks -- whenever I interact with something, I need to re-enable my running shoes. Also, the GUI buttons look like they should be clickable, but it's not intuitive that one needs to only use the keyboard to interact -- it really looks like these are mouse-clickable elements, so making it a bit more clear that it's keyboard-only might help.

Overall, great job on this entry!

(+1)

It feels like a great start to a cozy farming game or something.  It looks great and plays very well.  I don't understand the decision for the text color though.  It made it hard to read on my screen.  I think if you worked on this game in the future you should have some teaching elements that show the player expected results during puzzles.  Like I didn't get the puzzles with the plants  at all.  Maybe have an NPC guide the player or a sign that says the opposite of what the player should do like some of the old Zelda games. 

All in all this is a great game with good potential. 

(+1)

If you are struggling with the puzzles, or collecting all items press F3 and talk to the Shipmaker and the end scene will trigger. Hope you had fun restoring the light in Ambervale!

Deleted 30 days ago
Developer(+1)

Thank you!! Thanks for giving it a play! Excited to give your game a try!  

Deleted 56 days ago
Deleted 30 days ago
Submitted(+1)

I fell in the water by the guy on the docks at the harbor and couldn't get out :(

Developer

Oh No! Sorry about that!

guess we missed a collider in the Harbor!
If you 'exit' it will take you to the menu, and clicking start game will keep your state and items from last time! 


Thank you for letting us know! Hope that you enjoyed the game before the character went swimming on you :D

Submitted(+1)

Thanks for the instructions,  I was able to do that and play some more. Really good sound design and I liked the messaging. I was a bit confused when i got to the cave part behind the farm. I liked the experience overall especially the general world design with the sounds and environment.