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Faith Spoils the Foxes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Most Fun | #10 | 2.923 | 2.923 |
| Best Mood | #13 | 3.077 | 3.077 |
| Best Overall | #13 | 2.846 | 2.846 |
| Most Innovative | #15 | 2.385 | 2.385 |
| Best Christian Teaching | #16 | 2.077 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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I'm still pondering the theological implications of luring foxes into a drainage ditch, jumping on their heads to escape, then collecting grapes while they watch XD
Cute game - great job on it :)
Good atmosphere in the game -- I got Isle Delphino vibes from it, which was good.
Controls felt good and solid. No collision issues, even when jumping onto the various other elements in the world (trees, bus-stops, fences, etc) and it was solid controls. I liked the double-jump effect (that was a nice surprise to find halfway through), but was a bit disappointed in that I never needed it.
I would have liked to see some puzzles or more clever challenge in the game. Whether a hotter / colder effect (to try and find the remaining grapes) or some puzzles where one needs to lure foxes off of platforms to get to a grape at the top of a series of jumps -- something like that.
That said, it was tricky to know what you were going for in this game. It seems modest in its ambition and what it's trying to accomplish. You have a lot of talent as a game developer, and I feel like you could push your own boundaries a bit more in terms of honing your craft.
But overall, it's a very clean entry and there are no bugs in the game -- I'm always impressed when I see a 3D game without physics issues (that's a very difficult thing that even Bethesda doesn't seem to have entirely figured out), so good job on that. :)
Congratulations on getting your entries (plural!) complete for this year's speedgame -- very impressive feat!
Well, this was another attempt at making the same game you had done before for this years speedgame.
I think, instead of making two, it had been better to concentrate only on one, and make that one better.
However, I have to say that I am not sure which one you should have picked, since these both have their strong points, and there is no clear winner in which you should have picked to continue expanding.
Perhaps this one.
For while I liked many thing in Chrisian commander more, I however felt that this was much more feeling of a more complete game, and even little changes, like bit more enemies/attack patterns, would have already made a big difference to this one.
To give an example. I first enjoyed jumping on top of couple of first foxes, however, since they were all the same, they very soon became simply a slight nuicance, as they were so easy to deal with, that it wasnt a matter that I had become so skilled that they were now easy to deal with, but they were easy, right from beginning. I am not sure I lost any health during the first run, point being that I had 4 health and was able to pick one heart, but I am not sure if game started with 4, or I lost it. Anyway, that was only heart lost in first run. I took a second run specifically to see what happens if foxes hit you.
As I mentioned, after a while they were simply a repetitive nuisance. However, at one point I happened to come in such way, that one of the foxes was behind a corner, without me seeing it. So I walked there, and suddenly fox attacked from a side. That instantly made the game feel much better. That basically by hacing set some traps like that, maybe couple of foxes on top of roofs, so player doesnt notice them, until they jump in front of them, would have already improved the game a lot, and then the regular foxes wouldnt have felt repetitive, since they would just be the regular guys, not the repetitive ones.
What I liked more in Christian Commander was that those light pillars were easy to locate altready from distance. In this one those Grapes were easily missed, since you wouldnt see them very well from a distance.
I liked mood in both of these, but Christian Commanders mood was even bit better.
But basically I could easier see this one becoming a god game, than the Christian Commander, as in, this was almost fun already, since as I mentioned, I did like jumping on top of the couple of first foxes, it was only when it became repetitive, due to no other attack patterns, no other enemies, or foxes being able to ambush you suddenly, that it became a problem from fun point of view.
I also liked moving around and jumping basically, although I would have liked some stuff that I could have been climbing on top of by jumping, like jumping on top of a mountain, or building, or something like that, insteaf of staying on same ground level the whole time.
But from the previous years speedgame that was similar, that I have played before, both this and Christian Commander were clear improvements.
The christian message part however was quite thin. Not only was there really any message there, but it also didnt seem like reason good enough to flip the roles, as in Foxes have already got the grapes, now you take them back, instead of defending grapes from foxes taking them.
I can see there could be a point, and specific teaching about that, as in, if foxes already grabbed your fruit, dont lose hope yet, perhaps you can get them back! which would be nice idea, but unfortunately, this game is not exploring that angle, at least not in a way that had translated to me.
But all in all, despite it feeling very much like unfinished project, or proof of concept or something like that, it did feel basically good for the little it had.
That I think quite quick improvements would be to make some of the foxes ambush you, one way or other, and put grapes into more interesting places, like on top of building or something. Actually, one could have been top of hill, which is close enough that, for example, four foxes would all activate at same time, when the grape is grabbed.
Oh, and graphics looked very good, and music was very good. User Interface was clear, nothing ambiguous about it, you understood right away you have certain amount of hearts, and that you can get more of them from those hearts, if you find them. etc.
So there is lot of (very) good in this game, just feels like the game is not there yet.
By the way, I guess there was something wrong with the sounds, since someone Island treehouse mentioned a nice jumping sound, and I didnt hear any SFX, only music (which were chocen very well and gave a great mood to the game)
The game is fun and the visual setting is cool too, but the camera controls in the browser are very awkward because of the mouse cursor, and moving the character feels a little difficult.
It took a minute to find the last grape but this was good. Nice jumping sound effect!