i played the day one version, and it was like, 5 seconds long with one enemy. i redownloaded it now, and it had a more fleshed out level, but still very short i'm watching the youtube clip now and it's longer than either of them? how many versions of laboratory have you made does this game even exist is it personalized like mario 64 i'm so confused
idk there wasnt anything to really play but it was funny
jumping feels a tiny bit weird i think someone else said that but everything else feels good i liked the little guys who caryre boxes so much so fking cute
pure unfiltered sovl. I like whats here, its fun to move around and fuck with boxes
wish i could control the camera with the right stick of the controller
i think if you are required to use a box for a button there should be a box dispenser or something, otherwise you are incentivized to blow up all boxes since they are filled with yummy shit
personal preference, i feel like the jump doesn't go very high and i wish you could run maybe just a little faster
cool character designs, i like the obj_motherfucker with the freeze ray
slam dingos posture is nuts
excited to see where this goes, keep up the good work
jump arc feels odd, like you're always hitting a ceiling and bouncing back down
it's odd that these canine creatures are so obsessed with chocolate chip cookies and chocolate donuts since chocolate would fuckin KILL THEM
i like it a lot though, feels good, great style, has immense pottential as a 3d platformer with puzzle elements. you should probably have some kind of unbreakable box type for main puzzles so that the player doesnt softlock themselves constantly lmao
I like the new enemies, and the green lighting on the character and cookies (Is that vertex lights?) The camera controls only work with mouse, they don't work with the controller.
Also, I think the hitbox for Dingo's attack should be a bit bigger, and the walking speed could be a bit faster, as well as the jump length. But that is not that big of an issue because you can extend the jump by attacking in the air.
What you have here is extremely charming. If you can lock in, you have a WAGMI in the making.
Comments
https://www.twitch.tv/videos/2816049464
2 much juice. Controller works, but mouse sensitivity is too low - had to drag it a lot to turn the camera.
Fun little demo.
Dog tits.
i played the day one version, and it was like, 5 seconds long with one enemy.
i redownloaded it now, and it had a more fleshed out level, but still very short
i'm watching the youtube clip now and it's longer than either of them?
how many versions of laboratory have you made
does this game even exist
is it personalized like mario 64
i'm so confused
gorb:
idk there wasnt anything to really play but it was funny
jumping feels a tiny bit weird i think someone else said that but everything else feels good i liked the little guys who caryre boxes so much so fking cute
CONSTRUCTIVE
Dingo could stand to be faster, and the hitbox bigger.
LIKED
I really like the music, art design, and graphics!
QUESTIONS
I went back to the Laboratory level and it seems like it ended in an abrupt ledge into acid?
I don't really understand the main character's pose, is it meant to compliment the big boob'd dog lady?
FINAL
I like what very little is available, incredibly well polished visuals. Controlled well on my controller!
pure unfiltered sovl. I like whats here, its fun to move around and fuck with boxes
excited to see where this goes, keep up the good work
cookie counter WAY too big
mouse sensitivity WAY too low
no camera controls on controller sadge
jump arc feels odd, like you're always hitting a ceiling and bouncing back down
it's odd that these canine creatures are so obsessed with chocolate chip cookies and chocolate donuts since chocolate would fuckin KILL THEM
i like it a lot though, feels good, great style, has immense pottential as a 3d platformer with puzzle elements. you should probably have some kind of unbreakable box type for main puzzles so that the player doesnt softlock themselves constantly lmao
I did it! I completed the level!
I like the new enemies, and the green lighting on the character and cookies (Is that vertex lights?)
The camera controls only work with mouse, they don't work with the controller.
Also, I think the hitbox for Dingo's attack should be a bit bigger, and the walking speed could be a bit faster, as well as the jump length. But that is not that big of an issue because you can extend the jump by attacking in the air.
What you have here is extremely charming. If you can lock in, you have a WAGMI in the making.
Pause menu could use a "return to main menu" option.
The main character also walks like she's in a stealth mode or something, like she's sneaking around.
Still think it's cool and well made.
Is the lab the only level? Because it cuts off after the button door area where I fell and didn't even feel the green slime.
Pretty fun! I got filtered by the second level, but overall I see the direction.
The character movement can feel a tad slow? but I guess that can be part of the main gameplay
I might have encountered shader issues. There's also no way to exit a level or maybe I couldn't find it.
The topless dominatrix in dev world is hot
I think the default walk cycle being leaned back when you don’t carry anything is goofy.
What’s polished looks great. I hope we can bully and save the babybots in the future.