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Super Serious Gig Grind's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #264 | 4.000 | 4.000 |
| Creativity & Theme | #604 | 3.844 | 3.844 |
| Overall | #805 | 3.487 | 3.487 |
| Audio | #955 | 3.188 | 3.188 |
| Enjoyment | #1113 | 3.188 | 3.188 |
| Visuals | #1387 | 3.219 | 3.219 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Other/Custom
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Comments
The puzzles themselves were fun to solve, but I found the rest of the game to be frustrating enough that it took away from that fun. I felt like I was barely making enough to able to keep my tablet in reasonable shape, let alone trying to maintain the inks and food I needed. I was solving the puzzles perfectly, so was making what I assume was the most I could on each puzzle. The pop up ads were annoying, and are the kind that make me stop playing and uninstall a game because of how they get in the way. I think the ads would have been less annoying if they popped up after I hit send on a puzzle, instead of at random times, because it would have been less disruptive to my flow. It didn't help that when I clicked the "X" on an ad, it would move the square under it, which impacted my tablet's health and sometimes meant I had to do a few more moves to get things back to the way they were. I think the blinking as I got tired might have been okay, but by the time I was getting that I was frustrated enough that it was just another annoyance instead of an interesting game mechanic.
The grid puzzles were fun and I would have enjoyed spending more time solving them. But for me, everything else took away from the game instead of adding an additional layer of strategy to it.
Thank you a lot for the long feedback! :D
The game balancing is really bad at the moment, and we received a lot of useful feedback about that.
I hope the new version we will launch after the jam is over will address those problems and make the game a little bit more fun to play ;)
Really fun puzzle game, if I had to buy it I would. However, some QOL things would be making left click turn Counter-clockwise; and right click clockwise, another thing would be making it so the square doesn't turn when the ads are closed . Other than that it was a really fun experience!
Thank you for the feedback, it makes me happy that you like our game :D
The two things you pointed out will be done on the 'final' version that we will publish as soon as the jam is over.
Thanks again for playing; we appreciate it :)