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A jam submission

Void CrawlersView game page

Void Crawlers - You wake up after crash landing on what appears to be an abandoned space station, or is it?
Submitted by DRJuicybear (@frostydowns) — 2 days, 23 hours before the deadline
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Void Crawlers's itch.io page

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Comments

Submitted

pressing esc should let me close the pause menu.
battles felt like a slog. both the enemies AND the player have way too much health
i'm not fond of the neon fuchsia color scheme personally
the boss died as soon as his first wave of attacks was done, it felt underwhelming compared to the brutal gauntlet to reach him

Developer(+1)

Thanks for giving it a try.
The ESC is requested and on my to do list.
The battles are really not where they're supposed to be at at the moment, it's hard to show off without content or show upgrade systems without that content in.
I might see about a glow setting to turn it down, but it will eventually be a "neon horror" type of feel, that's the goal anyway.
The boss is a bit broken at the moment.
These are all on the todo list for a future build, probably DD71 I think.

Submitted

Very ambitious game. I see the vision and wher this game will eventually end up.

Couple issues I had with it.

1.The boss died in 1 hit, he broke into a million pieces and I won the level. That was... odd.

2. The UI is still very primitive. I very much liked the main menu being animated in 3d (though the very first screen game me a big audio jumpscare), but the in-game UI could use some more polish and design to make it better on the eyes.

3. I left myself get shot for about a minute by the enemies without losing any health, then at some point I started losing health. I don't know what caused it, but I'd suggest it being something high on the "worth looking into" list.

4. The dash shot me like 3 rooms worth of distance lmao. While it's very funny, it's also totally game breaking hahah

Overall, a cool start! Give it some more sounds, animations and tighten the controls and this could go far. 

Developer

Thanks for giving it a bash.
1. Yeah I think when I improved the part system the boss needed an adjustment, but I'm going to get around to polishing that later.
2. The in game GUI's going to get a bit more spiced up soon it's almost becoming a priority, It's on the todo list when I go and start doing the generator or a bit before, there's a bunch of stuff that isn't displayed that needs to be displayed.
3. The parts have 'durability' they do flash gray for 'armor' but I don't think the visual cue is enough, I wanted to do something with a part list on the side and am still thinking on how I want to show this to the player, I was thinking a little 3D version of your ship just like in mech warrior.
I could solve this easily by creating a bottom GUI but that would shrink the playing field, but I also can't render to much information on screen because you don't want people to get shot unfairly, I'm going to try a bunch of things when I finish the content that's out of game the good thing about waiting though is that my to-do list gets sort of clumped together and more focused, the in game content is almost ready to be started, probably DD71 or DD72 is when I'll have a majority of it finished.
Binding of isaac only has hearts to deal with, not really complex systems, I have an idea for something around the cursor which I might implement soon.
4. Yeah it's over tuned, I'm going to dial it back but use the level up system to upgrade the dash distance as well as other things, the ability system is in now and it's super easy to tune and fix all of the abilities

I'm glad you can see some of the vision I'm going for, it just takes time to put all these features in, it's probably a bit ambitious but I don't care I'm still having fun working on it, there's a lot of content missing from the main game and if people like it now just wait for when I start adding actual content to the main game, thanks again for playing.

Submitted

Cool game my man... needs a bit of polishing here and there but it has potential. specially like how the environment is breakable!

The main point of concern to me was with the "razer blade" boss battle, which for some reason spawned with half health and then killed itself after attacking once...

Developer

Hey thanks for playing.

Yeah the 2nd phase might have a few issues, I have a "roll over" damage tech and I think it maybe applied incorrectly when I was fiddling with the parts, I'll have these things sorted next time.

The GUI in game is going to changed, I don't think it works correctly with the boss but I'm not too worried about that.

I have a whole lot planned for the destruction as well, it's going to be super neat :).