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Rotachine's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #168 | 4.225 | 4.225 |
| Visuals | #222 | 4.275 | 4.275 |
| Enjoyment | #260 | 3.900 | 3.900 |
| Overall | #300 | 3.855 | 3.855 |
| Seriousness | #766 | 3.625 | 3.625 |
| Audio | #851 | 3.250 | 3.250 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
This is incredibly well-made for something created in just a couple of days. The art and gameplay are fantastic!
Had a blast!
Very good! it's cool to see your take on this since i also did a similar-style game
This is pretty much perfect to me. I really don't have any criticism for this at all, except maybe to make it more visually clear that an exit is different after rotating, but I feel like that would take away from the joy of figuring that out. Amazing work! I can't believe one of my favorite games from this jam would be made in less than half the time everyone else was given!
Damn, was randomly scrolling through entries and this black and white cover caught my eye. I used a similar artstyle myself. In my experience jam puzzle games are either too tough or too easy but the level design on this one was perfect. Short and sweet. Tasteful sfx and sprites. Feels like it could be developed into a full game. Great job!
Wow, this is so clean! Well done level design. Fully thought I got stuck at one part (the two sliding boxes) as I had already gone through once to the initial bubble levels. Was about to give up, when I went back to do a few more rotations in one of the rooms and was able to discover a new doorway. So glad I did, as after a few more challenges I beat it! Really enjoy the additional pops of blue and red to highlight important features in each room.
Really cool take on the theme, as others have said. The art design is really awesome too with the high contrast and simple-tone pixel aesthetics making things stick out. Once it clicked and I figured out how to work the rotachine, I quickly got a grip of things.
Somehow managed to time travel backwards to the start accidentally, backtracking instead of taking what I assume was the intended path. Even then, it was really fun.
I think music would've helped improve it all, but the core game loop and mechanic were really solid, and for something made in two days it was well put together!
Cool take on the jam's theme! I also really liked how clean everything looks. There's something about the way the contrast is used in the art that's really pleasing to me.
The puzzles were fun once I understood how spinning the room changed the exits, but at first I thought I had softlocked the game. I'm not sure how you could make that clearer, though... sorry.
Overall, great game!
this game is good! i did accidentally softlock quite a few times here, but i didn't really mind because the game is quite beautiful and controls nicely, and also once you know what you're doing it's quick to get back to where you were. i think i need to come back later to try and actually beat it.
Fun game concept. dono if it buged out on me but i couldnt get past the first few screens, seemed to be in a a weird loop where i coudlnt progress? mabie thats the puzzle? looks cool too, giving me elechead vibes
This is such a cool game! An interesting, simple concept executed perfectly. I can't even begin to think about how hard level design for this would have been...
One of my favourite games of the jam so far! Only thing I would love to have been in the game is something like e.g. a counter how many diamonds you have already collected :)