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A jam submission

No Funny Business AllowedView game page

Show the partying slackers who's boss. Roguelike.
Submitted by rogogo12, RealDapi, Kukiwi — 10 hours, 30 minutes before the deadline
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No Funny Business Allowed's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#4114.0004.000
Creativity & Theme#5663.8673.867
Seriousness#5943.7333.733
Overall#8173.4803.480
Enjoyment#13673.0003.000
Audio#15422.8002.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Other/Custom

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Comments

Submitted

I really liked it conceptually but found it very difficult to aim. I think it might be helpful if the first wave were a bit smaller?

Fun little game! After a while you start to get the hang of the aiming system and the little rewards for levelling up makes you want to go further! Nice! 

Submitted

It is so hard to aim. Love the graphics. I feel like more enemy variety would be nice (maybe there is but I did not get to see them cause skill issue). Cool game!

Submitted

Very original concept! I found it very hard to aim but that's just a skill issue. 

Submitted (1 edit)

Very cute game, but also serious!

Submitted(+1)

Loved the art. And the seriousness. Very well done!

Submitted(+1)

When you get the additional projectiles, damn, it becomes easier to hit enemies.

Nicely done guys!

Submitted(+1)

Damn, the game idea is very nice! Frustrating to play (or maybe I missed some tactics?) but really nice and well implemented! Would seriously play again.

Developer (2 edits)

Thank you! 

If you want, can eloborate a bit on what you found frustrating?
We already heard while testing, that aiming accurately was really hard for some people, but we don't want to change that since it is such a core part of the game. Did you have anything else you think was to hard?

Submitted

Just the aiming, yes. I assumed it’s intentional, wouldn’t change it ^^

Submitted

Really fun and creative idea!! I find it a little difficult to line up shots, but I feel like that's part of the fun with the whole risk/reward idea of spinning faster. I don't think I managed to see all the upgrades, but ones that would give you more projectiles or make them bigger would be neat ideas, and could make for an interesting trade offs between upgrades that make you more powerful or increase your accuracay. 

Submitted(+1)

Loved the idea of the spinning mechanic to increase your firepower!

Submitted(+1)

Loved the mechanic and got a good kick out of the build process, needs a bigger level imo