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Lolli-Roll's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #324 | 4.065 | 4.065 |
| Overall | #659 | 3.581 | 3.581 |
| Enjoyment | #727 | 3.484 | 3.484 |
| Seriousness | #786 | 3.613 | 3.613 |
| Visuals | #860 | 3.613 | 3.613 |
| Audio | #1046 | 3.129 | 3.129 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Very cool spin on the typical roll the ball around game. Having to account for your lollipop's handle was an interesting twist. Also the fact it can be used to your advantage by grabbing things is enough to make it not annoying. The only thing is I wish it was clear whether your primary motive was to collect all the cheerios or get to the end, since some of the cheerios are too out of the way to be useful, but when it came to the race my bet time was 37.98s
Thanks for playing! Cheerios are only a fuel for the turbo boost and power glide. I didn't have time to design a better purpose and I added the time trial track on the last day. To have at least something. Time under 40 seconds is decent! I do plan to work on the game after the jam :)
Veeery serious and funny. Unique usage of the theme and looks very polished
THIS IS SO HARD *raging* I loved the game, best game in the jam!
Thank you for playing!
It was so much fun! I wish it were a little longer, but it has a lot of potential. I liked the detail of the pencils marking the path.
I want to work on the game after the jam and add much more stuff. Thanks for trying it out!
A nice template for a potential rage game. I think the friction could be increased a bit, it was hard to make any turns but I suppose that's the point. Nice work!
Thanks for the feedback. I tuned the friction and torque forces a lot and this was good enough for the game jam. I will improve it in the future!