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A jam submission

Lolli-RollView game page

Physics-based not so serious game about a rolling lollipop
Submitted by Dexter — 8 hours, 1 minute before the deadline
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Lolli-Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#3244.0654.065
Overall#6593.5813.581
Enjoyment#7273.4843.484
Seriousness#7863.6133.613
Visuals#8603.6133.613
Audio#10463.1293.129

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

Very cool spin on the typical roll the ball around game. Having to account for your lollipop's handle was an interesting twist. Also the fact it can be used to your advantage by grabbing things is enough to make it not annoying. The only thing is I wish it was clear whether your primary motive was to collect all the cheerios or get to the end, since some of the cheerios are too out of the way to be useful, but when it came to the race my bet time was 37.98s 

Developer

Thanks for playing! Cheerios are only a fuel for the turbo boost and power glide. I didn't have time to design a better purpose and I added the time trial track on the last day. To have at least something. Time under 40 seconds is decent! I do plan to work on the game after the jam :)

Submitted

Veeery serious and funny. Unique usage of the theme and looks very polished

Submitted

THIS IS SO HARD *raging* I loved the game, best game in the jam!

Developer

Thank you for playing!

Submitted

It was so much fun! I wish it were a little longer, but it has a lot of potential. I liked the detail of the pencils marking the path.

Developer(+1)

I want to work on the game after the jam and add much more stuff. Thanks for trying it out!

Submitted(+1)

A nice template for a potential rage game. I think the friction could be increased a bit, it was hard to make any turns but I suppose that's the point. Nice work!

Developer

Thanks for the feedback. I tuned the friction and torque forces a lot and this was good enough for the game jam. I will improve it in the future!

Viewing comments 25 to 21 of 25 · Next page · Last page