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A jam submission

SCRAP LORD: Mech SalvageView game page

A gritty industrial mech combat with subtle Touhou-inspired bullet-hell mechanics
Submitted by Shane — 12 days, 14 hours before the deadline
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SCRAP LORD: Mech Salvage's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#342.6432.643
Audio#412.1432.143
Visuals#432.8572.857
Overall#442.6432.643
Originality#472.5712.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Was your game made solo or in a team?
Solo except for the game cover

Did you use any third party assets?
No

Did you choose from one (or more) optional secondary themes?
Safari but more like Touhou

Does your game contain any 18+ content?
No

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Comments

Submitted

Fun game type, and fun power scaling, although maybe... a little broken in a few ways. 

After a certain weapons upgrade it seemed like I was no longer actually firing any projectiles, so the map began to fill with all manner of enemies. Despite also nerfing myself to nearly 0 movement speed, my HP regen (with only 30 max HP) was so high that I was able to tank everything, and pickup + graze radius were so large that I actually was no longer able to play the game because the moment I selected an upgrade, another upgrade presented itself, in an endless loop. So the run basically concluded there (that was my second one) as there was no ability to actually play with the upgrades any more lol. And I couldn't shoot anyway, but I felt like I had stumbled upon some type of win condition haha.

Also, I ran into the same problem as someone else, where even when I would hold the fire button down to reduce the likelihood that I'd accidentally select an upgrade, it still happened a few times. Other jam entries with quick upgrades like this had a similar problem; maybe a short grace period for clicks, or a button-based input method for upgrades (e.g. "1, 2, 3") could keep that from happening.

The vent and dash mechanics are pretty cool; it would be helpful for me if there was some communication about their cooldown/status on the UI so I knew when either were available.  Overall, nice submission - I haven't played bullet hell games before, but I can see how with an upgrade economy like this they're pretty fun. Nice work.

Submitted(+1)

very fun and AMAZINGLY done, health pool a little to generous lolz, but its a working game, encountered a small collision bug with the arrow enemies, they get stuck in you easily lolz, but besides that very VERY fun ^^

Host(+1)

Very frantic game, might be good if it started slower and increased in pace as it progressed. But at least the health is generous haha.

Submitted(+1)

I play a lot of bullethells, but the mix between complicated controls and being overwhelmed by ennemies was too hard for me.

also, when ennemies were on me , I couldnt easily get far enough from them to shoot ( even with dash).

There is something addictive here, writing these lines, I want to have another go ^^

Developer

Thank you!!!

Submitted(+1)

image.png

Game glitched out at the end and the waves kept ending the instant I clicked an upgrade leading to a very high score but making the game unplayable at that point.

Overall pretty fun but simple shooter. I enjoyed it, but it could definitely use some balancing. The juggernaut felt like it was way too slow to avoid damage forcing you to tank all the enemies which did very little damage.

Good job on the game development, bad job on the ai generated cover art.

Developer

Hello and thank you for the kind response! I think I need quality assurance help on this one because I have never seen this bug I think I need to check the code (which is open source btw) 

When it comes to cover art, I asked help from my discord friend and he/she gave me this thing so I have zero awarance if this is AI or not

Submitted(+1)

Quite difficult, feels like an old flash game. Cover art is great, I just hope it's not ai

Developer

That's what I have been reaching for! Thank you for this review

(+1)

Cover art drew me in, that’s so sick. Gameplay is tough, ​Enemies need more character to their movement and shooting patterns. It all just comes at you at once right now and makes traditional bullet hell strategies of calculated movement difficult. I also selected upgrades by accident, meaning to shoot, a couple times. The design and UI look really good though.

Developer(+1)

Thank you!!