Hey! Great job on learning how enemies work, though I just wanted to point out some things I found:
a) The enemies attack too fast, as if they are a homing missile, so definitely make em stop attacking after reaching a certain distance to give player's counterplay
b) speaking of counterplay, as long as I'm stood still and spamming attack, enemies cannot attack me, they just get softlocked
Other than that great job! I love the aesthetic of the game, and all the animations. <3
Play game
chaotic casino demo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #4 | 3.242 | 3.400 |
| Atmosphere | #64 | 2.288 | 2.400 |
| Gameplay | #68 | 2.002 | 2.100 |
| Overall | #70 | 1.964 | 2.060 |
| Theme | #98 | 1.335 | 1.400 |
| Horror | #101 | 0.953 | 1.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What theme and how have you integrated the theme in your game?
The game is in a casino that has been corrupted to go on forever with giant casino chips.
Does your game qualify for category: "Best Use of Godot"?
No


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