This is a really unique concept for the game! I like the music and the tutorial teaches the mechanics well in my opinion. However, when playing, I did encounter some bugs with the ball getting stuck on walls. I would also prefer if the visuals were a bit more polished, but that's just my personal opinion. Either way, this is a great concept and I think it definitely has a lot of potential to be expanded on in the future!
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AGP GOLF's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #1816 | 3.029 | 3.778 |
| Enjoyment | #1971 | 2.584 | 3.222 |
| Seriousness | #1974 | 2.940 | 3.667 |
| Overall | #2290 | 2.530 | 3.156 |
| Audio | #2325 | 2.227 | 2.778 |
| Visuals | #3076 | 1.871 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
I didn’t figure out the controls, so I would really appreciate it if you had them in the page description. I only figured out how to throw the ball, with left click (hold, drag and release).
Oh I was really tired and also need new glasses. I thought the “Continue as guest” one was “Create an account”.
Well, I joined it and played it with a person. It’s a crazy game! It should be strictly first person or if it’s third person we should be able to see where we’re pointing to. It needs some navigation fine tuning. Good job making a game!
Neat idea! I found it a little bit confusing that space was contextually used for both pausing and preparing a hit on the ball, since I wanted to use space only when I was trying to pause. I also avoided the jump pad entirely in the second to last level, because I thought it would be easier to get past the pit by rotating, so maybe having a static platform that's very difficult to miss somehow would be better for tutorialization. Otherwise though I really enjoyed this! I like that the pause mechanic had more utility than just being used for rotation because of the fact that it would kill your momentum entirely, so you could stop in place if you needed to. Really fun! Great job :)
Very cool implementation but I would improve a few details to make it considered complete, for example, add a few details like a visual indication of pause, balance the rotation mechanics because now you can complete each level with just one hit, when you put on pause the ball loses all speed, I think it's a bug, and add more levels and it would be a very cool game
This game is cool! Definitely a unique concept.
The ball's velocity stops if you freeze time, is that intentional? It seems to make the puzzles a lot easier.
I played the full game straight away and thought the game was broken but it turns out I was just a little impatient. Sometimes you really do need to play the tutorial lol. Once I did that, this game really clicked for me. I found the mechinics satisfying and overall I felt the whole thing was really creative.
Got executed for being bad. Worth it.
The tutorial was great. I got kicked back to the beginning after the level with the kid, not sure if it was the last level, or if I just lost. Either way, I enjoyed the game.


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