Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ThroughView game page

A copy of the game VVVVVV
Submitted by Victoneix — 3 days, 12 hours before the deadline
Add to collection

Play game

Through's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#53.4003.400
Atmosphere#103.3333.333
Overall#452.3732.373
Music#622.0002.000
Horror#721.4001.400
Theme#821.7331.733

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What theme and how have you integrated the theme in your game?
I incorporated the theme idea into the levels I created.

Does your game qualify for category: "Best Use of Godot"?

No

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This was a lot of fun to play. I've seen some similar ideas but this was very well executed and sometimes a old idea becomes a new just because it's done really well and I think that's roughly true here. I did see a one a really big issue that I would love to see fixed though which is I hate your keyboard map. Enter space and wasd are not something that I can reach all the same time. And given the Split Second timing this sometimes requires that's just not okay. Luckily that should be very trivial to fix and so I'm not letting it affect my rating.

The other thing that I would love to see you fix later is some kind of continue as I would love to come back to this but I doubt that I want to finish it all in one session.

Submitted

It was very fun. Each level is a challenge.


My opinion: The controls are weird, like why put 'Enter' as a control for WASD and Space? Also, needs music. Also, I don't see how the theme is incorporated in the game, as the term for the 'Enter' key is changing 'visibility' states and not 'corruption' states.


But still, I had a blast playing it. So good!

Submitted

Just an excellent game! I completed it fully. The only thing I don’t get is why disparagingly call it a copy of VVVVVV. I don’t remember it that well by now, but from what I recall, only the visuals are similar — and even then, just similar. And indeed, those visuals are good, and the sounds are too. The gameplay is great and it’s fun to play.

As for drawbacks, I can note:

  • The game lacks music.

  • Having switch bound to Enter is very inconvenient. Why not use Shift for that?

  • The fullscreen mode isn’t actually fullscreen. It doesn’t stretch the image, leaving a small window in the middle instead.

  • I found the logic strange that while in the ghost state you collide with enemies who don’t look ghostly and can’t even walk on the ghost floor.

  • For some reason, you can die by passing through spikes from their blunt side. I expected that would just result in bumping like into a wall.

  • While flying after enemies through a looping tube, you can die when trying to kill an enemy by dropping onto it. It seems to happen especially often if you land on them right as they warp from the bottom of the screen to the top.

  • Ghost spikes can sometimes be hard to notice.

Submitted

Agreed. this is nothing like VVVVV(VV?)V. 

Submitted

The levels are so fun to play! I've finished the game, and each level was very challenging.

Submitted

Cute little game! I love the visuals and the gimmick of switching between states. Some of the puzzles felt a bit repetitive, but there's definitely a lot of potential here! I agree with what someone else said that the experience would definitely be improved by some music. Great job!

Submitted

The game itself is fun to play when you first start it. After a while it starts to be repetive, but that is probably just me so I will just ignore that. Sadly there is no music, the game could have been way better with music. The atmosphere is just so good! You clearly know that something is wrong when you start playing it. Im not sure how it ends, since I suck at puzzle games so I couldn’t complete it. Im sure its a great ending.

Submitted

Overall very satisfying gameplay, At the second to last level I noticed that I could fall through the spikes without changing forms as the hitboxes were small enough to fit in the player. I don't really understand how the theme has been used though. 

Submitted

Really really great visuals! A small tutorial would've been nice but the description explains it anyways, i loved the idea and this was really charming. Great work!!

Submitted

that game is cool