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Orbital Wizard's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #914 | 3.632 | 3.769 |
| Seriousness | #1140 | 3.410 | 3.538 |
| Overall | #1239 | 3.232 | 3.354 |
| Audio | #1283 | 2.965 | 3.077 |
| Enjoyment | #1343 | 3.039 | 3.154 |
| Visuals | #1526 | 3.113 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Really unique way to attack enemy. Well done :D
Thank you!
Really cool concept and enjoyed the progression, like a puzzle kind of.
game was solid, i did manage to beat it with only 1 death so wasn't that hard, no micro transactions and character customization really just let me down lowkey, the music was the same just in different tones. overall game was fun
good job
Thank you mister gamer
game and the music especially sucks
bruh
i agree honestly my post was just glaze
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This was pretty cool, quite challenging though. I kept dying the first level. I didn't even notice when I took damage. The hitboxes seem too big, and there is no visual or audio feedback when getting hit.
the game is unique but i have encountred with somebugs like an enemy sticking to the player with the player has no way to defend himself
Thanks for the feedback! Fixed the issue, seems like all the enemies and even the player were being treated as floor?? (I didn't even know floor layers was a setting for characterbody2ds)
I was wondering about that. I figured it was a deliberate design choice!
You don't need to mess with the floor layers, just change the CharacterBody's motion mode. The default mode is "Grounded" which is for platformers.
I see. I was following a 2d side scroller tutorial instead of a top down one and they never mentioned that lol. Well at least now I know for future games!