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A jam submission

Spinubis PrototypeView game page

Submitted by sheepboy (@SheepishLambino) — 8 hours, 27 minutes before the deadline
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Play spinubis

Spinubis Prototype's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#32161.2471.556
Visuals#33791.3361.667
Enjoyment#33821.2471.556
Seriousness#33831.5141.889
Creativity & Theme#33951.3361.667
Overall#34011.3361.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted

game doesn't work for me, I see a cool little sparkly thing at the beginning but then the screen goes black and I can't control anything, sorry :(

good attempt though, getting stuff working can be harder than it seems

Submitted

I managed to get to the spinning wheel, but I don't know what to do after. I can't interact with the wheel and sitting doesn't seem to do anything.

Developer

yeah i wasn't able to make it work i just kind of uploaded it at the state i could finish it best on, this is my first game dev project so i had to spend a lot of time figuring out very basic things (basically this was just an educational project for me) im happy you managed to get to the wheel tho

Submitted

The web build was exported incorrectly; the web assembly files should be included.

Aside from that you exported a custom Godot template. I do not know why but I tested the windows build and it just freezes after clicking start.

It is either you broke cross-platform compatibility with your modifications, or it just was intended on your behalf!

Developer

how do i export it with web assemly files

Submitted (1 edit)

If you are compiling from source you can use this Godot guide. but if you are exporting premade official build, it should generate multiple files in the web export path so just include all of them in a single zip file for web, keep an eye on the engine warnings too. And do not forget to name the web export as "index" because itch.io demands the main HTML file to be named "index.html".

Finally, on the game page settings on itch.io mark the web zip file as "playable in browser" then launch it. There is an experimental option for shared data buffer you have to turn it on in the game itch.io page.

This way you would not worry about specific platform issues.

By the way, if you didn't modify the engine source, then I guess you just included the game resources with the exe file on windows. I would suggest to leave game resources in a separate pck file because embedding resources in the exe would change the official Godot signature and falsely flagging it as a virus.

Developer(+1)

alright thanks, didnt know about the index.html thing so im gonna switch that out once the game jam ratings are over (apparently i cant upload during this period). also i embedded the pck into the exe because one of my friends downloaded the .exe and was missing the pck file

Submitted(+1)

Would like to play this but don't download game jam games, I have no clue if they're viruses, sorry.